using System; namespace Server.Items { [Flipable(0x1F03, 0x1F04)] public class ConjureresGarb : BaseOuterTorso { public override bool CanBeWornByGargoyles { get { return true; } } public override bool IsArtifact { get { return true; } } public override int LabelNumber {get {return 1114052;} }// Conjurer's Garb [Constructable] public ConjureresGarb() : base(0x1F03, 0x486) { Hue = 0x4AA; Weight = 3.0; Attributes.DefendChance = 5; Attributes.Luck = 140; Attributes.RegenMana = 2; } public ConjureresGarb(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }