using System; namespace Server.Items { public class BurglarsBandana : Bandana { public override bool IsArtifact { get { return true; } } [Constructable] public BurglarsBandana() { Hue = Utility.RandomBool() ? 0x58C : 0x10; SkillBonuses.SetValues(0, SkillName.Stealing, 10.0); SkillBonuses.SetValues(1, SkillName.Stealth, 10.0); SkillBonuses.SetValues(2, SkillName.Snooping, 10.0); Attributes.BonusDex = 5; } public BurglarsBandana(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1063473; } } public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 5; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)2); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 2) { this.Resistances.Physical = 0; this.Resistances.Fire = 0; this.Resistances.Cold = 0; this.Resistances.Poison = 0; this.Resistances.Energy = 0; } } } }