using System; namespace Server.Items { public class AnimatedLegsoftheInsaneTinker : PlateLegs { public override bool IsArtifact { get { return true; } } [Constructable] public AnimatedLegsoftheInsaneTinker() : base() { Hue = 2310; Attributes.BonusDex = 5; Attributes.RegenStam = 2; Attributes.WeaponDamage = 10; Attributes.WeaponSpeed = 10; ArmorAttributes.LowerStatReq = 50; } public AnimatedLegsoftheInsaneTinker(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1113760;} }// Animated Legs of the Insane Tinker public override int BasePhysicalResistance { get { return 17; } } public override int BaseFireResistance { get { return 15; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 15; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } } }