using System; namespace Server.Items { public class AegisOfGrace : DragonHelm { public override int LabelNumber { get { return 1075047; } } // Aegis of Grace public override bool IsArtifact { get { return true; } } [Constructable] public AegisOfGrace() { SkillBonuses.SetValues(0, SkillName.MagicResist, 10.0); Attributes.DefendChance = 20; ArmorAttributes.SelfRepair = 2; if (Utility.RandomBool()) { ItemID = 0x2B6E; Weight = 2.0; StrRequirement = 10; MeditationAllowance = ArmorMeditationAllowance.All; } } public AegisOfGrace(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 9; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 7; } } public override int BaseEnergyResistance { get { return 15; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Dragon; } } public override CraftResource DefaultResource { get { return CraftResource.Iron; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); if(version == 0 && ItemID == 0x2B6E) { MeditationAllowance = ArmorMeditationAllowance.All; } } } }