using System; namespace Server.Items { public class PhillipsWoodenSteed : MonsterStatuette { public override bool IsArtifact { get { return true; } } [Constructable] public PhillipsWoodenSteed() : base(MonsterStatuetteType.PhillipsWoodenSteed) { this.LootType = LootType.Regular; } public PhillipsWoodenSteed(Serial serial) : base(serial) { } public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }