using System; namespace Server.Items { [Flipable] public class Futon : Item { public override bool IsArtifact { get { return true; } } [Constructable] public Futon() : base(Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E) { } public Futon(Serial serial) : base(serial) { } public void Flip() { switch ( this.ItemID ) { case 0x295C: this.ItemID = 0x295D; break; case 0x295E: this.ItemID = 0x295F; break; case 0x295D: this.ItemID = 0x295C; break; case 0x295F: this.ItemID = 0x295E; break; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }