using System; using Server.Mobiles; namespace Server.Items { public class FerretImprisonedInCrystal : BaseImprisonedMobile { [Constructable] public FerretImprisonedInCrystal() : base(0x1F19) { this.Name = "a ferret imprisoned in a crystal"; this.Weight = 1.0; } public FerretImprisonedInCrystal(Serial serial) : base(serial) { } public override BaseCreature Summon { get { return new ShimmeringFerret(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } } namespace Server.Mobiles { public class ShimmeringFerret : Ferret { [Constructable] public ShimmeringFerret() : base() { this.SetSkill(SkillName.MagicResist, 100.0); this.SetSkill(SkillName.Tactics, 100.0); this.SetSkill(SkillName.Wrestling, 100.0); } public ShimmeringFerret(Serial serial) : base(serial) { } public override bool DeleteOnRelease { get { return true; } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1049646); // (summoned) } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }