using System; using Server; namespace Server.Items { [Flipable(0x9D05, 0x9D07)] public class WeatheredBronzeManOnABenchComponent : AddonComponent { public override int LabelNumber { get { return 1156882; } } // weathered bronze man on a bench sculpture public WeatheredBronzeManOnABenchComponent() : base(0x9D05) { } public WeatheredBronzeManOnABenchComponent(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class WeatheredBronzeManOnABenchAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new WeatheredBronzeManOnABenchDeed(); } } public override bool RetainDeedHue { get { return true; } } [Constructable] public WeatheredBronzeManOnABenchAddon() { AddComponent(new WeatheredBronzeManOnABenchComponent(), 0, 0, 0); } public WeatheredBronzeManOnABenchAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WeatheredBronzeManOnABenchDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new WeatheredBronzeManOnABenchAddon(); } } public override int LabelNumber { get { return 1156882; } } // weathered bronze man on a bench sculpture [Constructable] public WeatheredBronzeManOnABenchDeed() { } public WeatheredBronzeManOnABenchDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }