using System; using Server.Gumps; namespace Server.Items { public class CastlePaintingAddon : BaseAddon { [Constructable] public CastlePaintingAddon(DirectionType type) { switch (type) { case DirectionType.East: AddComponent(new LocalizedAddonComponent(0x4C21, 1154184), 0, 0, 0); break; case DirectionType.South: AddComponent(new LocalizedAddonComponent(0x4C20, 1154184), 0, 0, 0); break; } } public CastlePaintingAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new CastlePaintingDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class CastlePaintingDeed : BaseAddonDeed, IRewardOption { public override int LabelNumber { get { return 1154184; } } // Castle Painting private DirectionType _Direction; [Constructable] public CastlePaintingDeed() : base() { LootType = LootType.Blessed; } public CastlePaintingDeed(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { from.CloseGump(typeof(AddonOptionGump)); from.SendGump(new AddonOptionGump(this, 1154194)); // Choose a Facing: } else { from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used. } } public void GetOptions(RewardOptionList list) { list.Add((int)DirectionType.South, 1075386); // South list.Add((int)DirectionType.East, 1075387); // East } public void OnOptionSelected(Mobile from, int choice) { _Direction = (DirectionType)choice; if (!Deleted) base.OnDoubleClick(from); } public override BaseAddon Addon { get { return new CastlePaintingAddon(_Direction); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }