using System; namespace Server.Items { public class ShrineOfWisdomAddon : BaseAddon { [Constructable] public ShrineOfWisdomAddon() { this.AddComponent(new ShrineOfWisdomComponent(0x14C3), 0, 0, 0); this.AddComponent(new ShrineOfWisdomComponent(0x14C6), 1, 0, 0); this.AddComponent(new ShrineOfWisdomComponent(0x14D4), 0, 1, 0); this.AddComponent(new ShrineOfWisdomComponent(0x14D5), 1, 1, 0); this.Hue = 0x47E; } public ShrineOfWisdomAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Server.Engines.Craft.Forge] public class ShrineOfWisdomComponent : AddonComponent { [Constructable] public ShrineOfWisdomComponent(int itemID) : base(itemID) { } public ShrineOfWisdomComponent(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1062046; } }// Shrine of Wisdom public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }