using System; using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Multis; using Server.Network; namespace Server.Items { public class RewardBrazier : Item, IRewardItem { private static readonly int[] m_Art = new int[] { 0x19AA, 0x19BB }; private bool m_IsRewardItem; private Item m_Fire; [Constructable] public RewardBrazier() : this(Utility.RandomList(m_Art)) { } [Constructable] public RewardBrazier(int itemID) : base(itemID) { this.LootType = LootType.Blessed; this.Weight = 10.0; } public RewardBrazier(Serial serial) : base(serial) { } public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return this.m_IsRewardItem; } set { this.m_IsRewardItem = value; this.InvalidateProperties(); } } public override void OnDelete() { this.TurnOff(); base.OnDelete(); } public void TurnOff() { if (this.m_Fire != null) { this.m_Fire.Delete(); this.m_Fire = null; } } public void TurnOn() { if (this.m_Fire == null) this.m_Fire = new Item(); this.m_Fire.ItemID = 0x19AB; this.m_Fire.Movable = false; this.m_Fire.MoveToWorld(new Point3D(this.X, this.Y, this.Z + this.ItemData.Height + 2), this.Map); } public override void OnDoubleClick(Mobile from) { if (!from.InRange(this.GetWorldLocation(), 2)) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } else if (this.IsLockedDown) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsCoOwner(from)) { if (this.m_Fire != null) this.TurnOff(); else this.TurnOn(); } else from.SendLocalizedMessage(502436); // That is not accessible. } else from.SendLocalizedMessage(502692); // This must be in a house and be locked down to work. } public override void OnLocationChange(Point3D old) { if (this.m_Fire != null) this.m_Fire.MoveToWorld(new Point3D(this.X, this.Y, this.Z + this.ItemData.Height), this.Map); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (this.m_IsRewardItem) list.Add(1076222); // 6th Year Veteran Reward } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write((bool)this.m_IsRewardItem); writer.Write((Item)this.m_Fire); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_IsRewardItem = reader.ReadBool(); this.m_Fire = reader.ReadItem(); } } public class RewardBrazierDeed : Item, IRewardItem { private bool m_IsRewardItem; [Constructable] public RewardBrazierDeed() : base(0x14F0) { this.LootType = LootType.Blessed; this.Weight = 1.0; } public RewardBrazierDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1080527; } }// Brazier Deed [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return this.m_IsRewardItem; } set { this.m_IsRewardItem = value; this.InvalidateProperties(); } } public override void OnDoubleClick(Mobile from) { if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null)) return; if (this.IsChildOf(from.Backpack)) { from.CloseGump(typeof(InternalGump)); from.SendGump(new InternalGump(this)); } else from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (this.m_IsRewardItem) list.Add(1076222); // 6th Year Veteran Reward } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write((bool)this.m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_IsRewardItem = reader.ReadBool(); } private class InternalGump : Gump { private readonly RewardBrazierDeed m_Brazier; public InternalGump(RewardBrazierDeed brazier) : base(100, 200) { this.m_Brazier = brazier; this.Closable = true; this.Disposable = true; this.Dragable = true; this.Resizable = false; this.AddPage(0); this.AddBackground(0, 0, 200, 200, 2600); this.AddPage(1); this.AddLabel(45, 15, 0, "Choose a Brazier:"); this.AddItem(40, 75, 0x19AA); this.AddButton(55, 50, 0x845, 0x846, 0x19AA, GumpButtonType.Reply, 0); this.AddItem(100, 75, 0x19BB); this.AddButton(115, 50, 0x845, 0x846, 0x19BB, GumpButtonType.Reply, 0); } public override void OnResponse(NetState sender, RelayInfo info) { if (this.m_Brazier == null || this.m_Brazier.Deleted) return; Mobile m = sender.Mobile; if (info.ButtonID == 0x19AA || info.ButtonID == 0x19BB) { RewardBrazier brazier = new RewardBrazier(info.ButtonID); brazier.IsRewardItem = this.m_Brazier.IsRewardItem; if (!m.PlaceInBackpack(brazier)) { brazier.Delete(); m.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else this.m_Brazier.Delete(); } } } } }