using System; using System.Collections; using Server.Mobiles; using Server.Multis; using Server.Network; namespace Server.Gumps { public class VendorInventoryGump : Gump { private readonly BaseHouse m_House; private readonly ArrayList m_Inventories; public VendorInventoryGump(BaseHouse house, Mobile from) : base(50, 50) { m_House = house; m_Inventories = new ArrayList(house.VendorInventories); AddBackground(0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE); AddImageTiled(10, 10, 400, 20, 0xA40); AddHtmlLocalized(15, 10, 200, 20, 1062435, 0x7FFF, false, false); // Reclaim Vendor Inventory AddHtmlLocalized(330, 10, 50, 20, 1062465, 0x7FFF, false, false); // Expires AddImageTiled(10, 40, 400, 20 * m_Inventories.Count, 0xA40); for (int i = 0; i < m_Inventories.Count; i++) { VendorInventory inventory = (VendorInventory)m_Inventories[i]; int y = 40 + 20 * i; if (inventory.Owner == from) AddButton(10, y, 0xFA5, 0xFA7, i + 1, GumpButtonType.Reply, 0); AddLabel(45, y, 0x481, String.Format("{0} ({1})", inventory.ShopName, inventory.VendorName)); TimeSpan expire = inventory.ExpireTime - DateTime.UtcNow; int hours = (int)expire.TotalHours; AddLabel(320, y, 0x481, hours.ToString()); AddHtmlLocalized(350, y, 50, 20, 1062466, 0x7FFF, false, false); // hour(s) } } public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID == 0) return; Mobile from = sender.Mobile; HouseSign sign = m_House.Sign; if (m_House.Deleted || sign == null || sign.Deleted || !from.CheckAlive()) return; if (from.Map != sign.Map || !from.InRange(sign, 5)) { from.SendLocalizedMessage(1062429); // You must be within five paces of the house sign to use this option. return; } int index = info.ButtonID - 1; if (index < 0 || index >= m_Inventories.Count) return; VendorInventory inventory = (VendorInventory)m_Inventories[index]; if (inventory.Owner != from || !m_House.VendorInventories.Contains(inventory)) return; int totalItems = 0; int givenToBackpack = 0; int givenToBankBox = 0; for (int i = inventory.Items.Count - 1; i >= 0; i--) { Item item = inventory.Items[i]; if (item.Deleted) { inventory.Items.RemoveAt(i); continue; } totalItems += 1 + item.TotalItems; if (from.PlaceInBackpack(item)) { inventory.Items.RemoveAt(i); givenToBackpack += 1 + item.TotalItems; } else if (from.BankBox.TryDropItem(from, item, false)) { inventory.Items.RemoveAt(i); givenToBankBox += 1 + item.TotalItems; } } from.SendLocalizedMessage(1062436, totalItems.ToString() + "\t" + inventory.Gold.ToString()); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account. int givenGold = Banker.DepositUpTo(from, inventory.Gold); inventory.Gold -= givenGold; from.SendLocalizedMessage(1060397, givenGold.ToString()); // ~1_AMOUNT~ gold has been deposited into your bank box. from.SendLocalizedMessage(1062437, givenToBackpack.ToString() + "\t" + givenToBankBox.ToString()); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack. ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box. if (inventory.Gold > 0 || inventory.Items.Count > 0) { from.SendLocalizedMessage(1062440); // Some of the shop inventory would not fit in your backpack or bank box. Please free up some room and try again. } else { inventory.Delete(); from.SendLocalizedMessage(1062438); // The shop is now empty of inventory and funds, so it has been deleted. } } } }