using System; using System.Collections.Generic; using Server.Mobiles; namespace Server.Items { /// /// Gain a defensive advantage over your primary opponent for a short time. /// public class Feint : WeaponAbility { private static Dictionary m_Registry = new Dictionary(); public static Dictionary Registry { get { return m_Registry; } } public Feint() { } public override int BaseMana { get { return 30; } } public override SkillName GetSecondarySkill(Mobile from) { return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido; } public override void OnHit( Mobile attacker, Mobile defender, int damage ) { if( !Validate( attacker ) || !CheckMana( attacker, true ) ) return; if( Registry.ContainsKey( attacker ) ) { if (m_Registry[attacker] != null) m_Registry[attacker].Stop(); Registry.Remove(attacker); } bool creature = attacker is BaseCreature; ClearCurrentAbility( attacker ); attacker.SendLocalizedMessage( 1063360 ); // You baffle your target with a feint! defender.SendLocalizedMessage( 1063361 ); // You were deceived by an attacker's feint! attacker.FixedParticles( 0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist ); attacker.PlaySound(0x525); double skill = creature ? attacker.Skills[SkillName.Bushido].Value : Math.Max(attacker.Skills[SkillName.Ninjitsu].Value, attacker.Skills[SkillName.Bushido].Value); int bonus = (int)(20.0 + 3.0 * (skill - 50.0) / 7.0); FeintTimer t = new FeintTimer( attacker, defender, bonus ); //20-50 % decrease t.Start(); m_Registry[attacker] = t; string args = String.Format("{0}\t{1}", defender.Name, bonus); BuffInfo.AddBuff(attacker, new BuffInfo(BuffIcon.Feint, 1151308, 1151307, TimeSpan.FromSeconds(6), attacker, args)); if (creature) PetTrainingHelper.OnWeaponAbilityUsed((BaseCreature)attacker, SkillName.Bushido); } public class FeintTimer : Timer { private Mobile m_Owner; private Mobile m_Enemy; private int m_DamageReduction; public Mobile Owner { get { return m_Owner; } } public Mobile Enemy { get { return m_Enemy; } } public int DamageReduction { get { return m_DamageReduction; } } public FeintTimer(Mobile owner, Mobile enemy, int DamageReduction) : base(TimeSpan.FromSeconds(6.0)) { m_Owner = owner; m_Enemy = enemy; m_DamageReduction = DamageReduction; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { Registry.Remove(m_Owner); } } } }