using System; namespace Server.Items { /// /// Also known as the Haymaker, this attack dramatically increases the damage done by a weapon reaching its mark. /// public class CrushingBlow : WeaponAbility { public CrushingBlow() { } public override int BaseMana { get { return 20; } } public override double DamageScalar { get { return 1.5; } } public override void OnHit(Mobile attacker, Mobile defender, int damage) { if (!this.Validate(attacker) || !this.CheckMana(attacker, true)) return; ClearCurrentAbility(attacker); attacker.SendLocalizedMessage(1060090); // You have delivered a crushing blow! defender.SendLocalizedMessage(1060091); // You take extra damage from the crushing attack! defender.PlaySound(0x1E1); defender.FixedParticles(0, 1, 0, 9946, EffectLayer.Head); Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(defender.X, defender.Y, defender.Z + 50), defender.Map), new Entity(Serial.Zero, new Point3D(defender.X, defender.Y, defender.Z + 20), defender.Map), 0xFB4, 1, 0, false, false, 0, 3, 9501, 1, 0, EffectLayer.Head, 0x100); } } }