using System;
using System.Collections;
using Server;
using Server.Commands;
namespace Knives.Utils
{
public class CommandsGump : GumpPlus
{
public static void SendTo( Mobile m )
{
new CommandsGump( m );
}
private static string s_Help = " With this interface, you can modify every command and the Access Level required to use it! Should I warn you about changing some of these? Sure, why not. "
+ "Remember to only allow staff levels you can trust access to certain commands! This system won't let you run two commands from a single input, nor can you input a blank command or one with spaces. "
+ "If you get lost, simple hit the red button just to the left of the command to reset it. Enjoy!";
private const int Width = 250;
private const int Height = 350;
public ArrayList c_List = new ArrayList();
public int c_Page = 0;
public CommandsGump( Mobile m ) : base( m, 100, 100 )
{
NewGump();
}
protected override void BuildGump()
{
AddBackground( 0, 0, Width, Height, 0x13BE );
AddButton( Width-20, Height-20, 0x5689, 0x5689, "Help", new TimerCallback( Help ) );
BuildList();
DisplayList();
}
private void BuildList()
{
c_List.Clear();
foreach( string str in CommandSystem.Entries.Keys )
if ( ((CommandEntry)CommandSystem.Entries[str]).AccessLevel <= Owner.AccessLevel )
c_List.Add( str );
c_List.Sort( new InternalSorter() );
}
private void DisplayList()
{
int toList = 10;
int beginAt = toList*c_Page;
while( c_Page > 0 )
{
if ( beginAt > c_List.Count )
beginAt = toList * --c_Page;
else
break;
}
if ( c_Page != 0 )
AddButton( Width/2-7, 30, 0x15E0, 0x15E4, "Next Page", new TimerCallback( PageDown ) );
if ( c_Page < (c_List.Count-1)/toList )
AddButton( Width/2-7, Height-25, 0x15E2, 0x15E6, "Previous Page", new TimerCallback( PageUp ) );
int y = 30;
int x = 20;
AddHtml( 20, 10, Width-40, 21, "
Command Mod Menu", false, false );
for( int i = beginAt; i < c_List.Count && i < beginAt+toList; ++i )
{
AddImageTiled( x, y+=25, 100, 21, 0xBBA );
AddTextField( x, y, 100, 21, 0x480, i, c_List[i].ToString() );
AddButton( x+105, y+3, 0x93A, 0x93A, "Submit Command Name", new TimerStateCallback( ApplyCommand ), i );
if( Commands.HasMod( c_List[i].ToString() ) )
AddButton( 5, y+3, 0x29F6, 0x29F6, "Restore Default", new TimerStateCallback( RestoreDefault ), i );
AddHtml( x+130, y, 100, 21, ((CommandEntry)CommandSystem.Entries[c_List[i].ToString()]).AccessLevel.ToString(), false, false );
if ( ((CommandEntry)CommandSystem.Entries[c_List[i].ToString()]).AccessLevel < AccessLevel.Administrator )
AddButton( x+210, y, 0x983, 0x983, "Access Up", new TimerStateCallback( AccessUp ), i );
if ( ((CommandEntry)CommandSystem.Entries[c_List[i].ToString()]).AccessLevel > AccessLevel.Player )
AddButton( x+210, y+10, 0x985, 0x985, "Access Down", new TimerStateCallback( AccessDown ), i );
}
}
private void Help()
{
NewGump();
InfoGump.SendTo( Owner, 300, 300, s_Help, true );
}
private void PageUp()
{
c_Page++;
NewGump();
}
private void PageDown()
{
c_Page--;
NewGump();
}
private void RestoreDefault( object obj )
{
if ( !(obj is int) )
return;
if ( Commands.HasMod( c_List[(int)obj].ToString() ) )
Commands.RestoreCommand( c_List[(int)obj].ToString() );
NewGump();
}
private void ApplyCommand( object obj )
{
if ( !(obj is int) )
return;
if ( GetTextField( (int)obj ) == "" || GetTextField( (int)obj ).IndexOf( " " ) != -1 )
{
NewGump();
return;
}
if ( CommandSystem.Entries[GetTextField( (int)obj )] != null )
Owner.SendMessage( "That command already exists." );
else
Commands.ApplyCommand( c_List[(int)obj].ToString(), GetTextField( (int)obj ) );
NewGump();
}
private void AccessUp( object obj )
{
if ( !(obj is int) )
return;
Commands.Access( c_List[(int)obj].ToString(), 1 );
NewGump();
}
private void AccessDown( object obj )
{
if ( !(obj is int) )
return;
Commands.Access( c_List[(int)obj].ToString(), -1 );
NewGump();
}
private class InternalSorter : IComparer
{
public InternalSorter()
{
}
public int Compare( object x, object y )
{
if ( x == null && y == null )
return 0;
else if ( x == null )
return -1;
else if ( y == null )
return 1;
string a = x as string;
string b = y as string;
if ( a == null || b == null )
return 0;
return Insensitive.Compare( a, b );
}
}
}
}