using System; using System.Collections; using Server.Misc; using Server.Network; using Server.Items; using Server.Targeting; using Server.Mobiles; using Server.Spells; namespace Server.ACC.CSS.Systems.Druid { public class DruidStoneCircleSpell : DruidSpell { private static SpellInfo m_Info = new SpellInfo( "Stone Circle", "En Ess Ohm", //SpellCircle.Sixth, 266, 9040, false, Reagent.BlackPearl, Reagent.Ginseng, CReagent.SpringWater ); public override SpellCircle Circle { get { return SpellCircle.Sixth; } } public override double CastDelay{ get{ return 3.0; } } public override double RequiredSkill{ get{ return 60.0; } } public override int RequiredMana{ get{ return 45; } } public DruidStoneCircleSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( IPoint3D p ) { if ( !Caster.CanSee( p ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() ) { SpellHelper.Turn( Caster, p ); SpellHelper.GetSurfaceTop( ref p ); Effects.PlaySound( p, Caster.Map, 0x222 ); Point3D loc = new Point3D( p.X, p.Y, p.Z ); int mushx; int mushy; int mushz; InternalItem firstFlamea = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X-2; mushy=loc.Y-2; mushz=loc.Z; Point3D mushxyz = new Point3D(mushx,mushy,mushz); firstFlamea.MoveToWorld( mushxyz, Caster.Map ); InternalItem firstFlamec = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X; mushy=loc.Y-3; mushz=loc.Z; Point3D mushxyzb = new Point3D(mushx,mushy,mushz); firstFlamec.MoveToWorld( mushxyzb, Caster.Map ); InternalItem firstFlamed = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X+2; mushy=loc.Y-2; mushz=loc.Z; Point3D mushxyzc = new Point3D(mushx,mushy,mushz); firstFlamed.MoveToWorld( mushxyzc, Caster.Map ); InternalItem hiddenflame = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X+2; mushy=loc.Y-1; mushz=loc.Z; Point3D mushxyzhid = new Point3D(mushx,mushy,mushz); hiddenflame.MoveToWorld( mushxyzhid, Caster.Map ); InternalItem hiddenrock = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X+2; mushy=loc.Y+1; mushz=loc.Z; Point3D rockaxyz = new Point3D(mushx,mushy,mushz); hiddenrock.MoveToWorld( rockaxyz, Caster.Map ); InternalItem hiddenflamea = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X-2; mushy=loc.Y-1; mushz=loc.Z; Point3D mushxyzhida = new Point3D(mushx,mushy,mushz); hiddenflamea.MoveToWorld( mushxyzhida, Caster.Map ); InternalItem hiddenrocks = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X-2; mushy=loc.Y+1; mushz=loc.Z; Point3D rocksaxyz = new Point3D(mushx,mushy,mushz); hiddenrocks.MoveToWorld( rocksaxyz, Caster.Map ); InternalItem hiddenrocka = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X+1; mushy=loc.Y+2; mushz=loc.Z; Point3D rockbxyz = new Point3D(mushx,mushy,mushz); hiddenrocka.MoveToWorld( rockbxyz, Caster.Map ); InternalItem hiddenrockb = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X+1; mushy=loc.Y-2; mushz=loc.Z; Point3D rockcxyz = new Point3D(mushx,mushy,mushz); hiddenrockb.MoveToWorld( rockcxyz, Caster.Map ); InternalItem hiddenrockc = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X-1; mushy=loc.Y-2; mushz=loc.Z; Point3D rockdxyz = new Point3D(mushx,mushy,mushz); hiddenrockc.MoveToWorld( rockdxyz, Caster.Map ); InternalItem hiddenrockd = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X-1; mushy=loc.Y+2; mushz=loc.Z; Point3D rockexyz = new Point3D(mushx,mushy,mushz); hiddenrockd.MoveToWorld( rockexyz, Caster.Map ); InternalItem firstFlamee = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X+3; mushy=loc.Y; mushz=loc.Z; Point3D mushxyzd = new Point3D(mushx,mushy,mushz); firstFlamee.MoveToWorld( mushxyzd, Caster.Map ); InternalItem firstFlamef = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X+2; mushy=loc.Y+2; mushz=loc.Z; Point3D mushxyze = new Point3D(mushx,mushy,mushz); firstFlamef.MoveToWorld( mushxyze, Caster.Map ); InternalItem firstFlameg = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X; mushy=loc.Y+3; mushz=loc.Z; Point3D mushxyzf = new Point3D(mushx,mushy,mushz); firstFlameg.MoveToWorld( mushxyzf, Caster.Map ); InternalItem firstFlameh = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X-2; mushy=loc.Y+2; mushz=loc.Z; Point3D mushxyzg = new Point3D(mushx,mushy,mushz); firstFlameh.MoveToWorld( mushxyzg, Caster.Map ); InternalItem firstFlamei = new InternalItem( Caster.Location, Caster.Map, Caster ); mushx=loc.X-3; mushy=loc.Y; mushz=loc.Z; Point3D mushxyzh = new Point3D(mushx,mushy,mushz); firstFlamei.MoveToWorld( mushxyzh, Caster.Map ); } FinishSequence(); } [DispellableField] private class InternalItem : Item { private Timer m_Timer; private DateTime m_End; private Mobile m_Caster; public override bool BlocksFit{ get{ return true; } } public InternalItem( Point3D loc, Map map, Mobile caster ) : base( 0x08E2 ) { Visible = false; Movable = false; ItemID=Utility.RandomList(2274,2275,2272,2273,2279,2280); Name="stone"; MoveToWorld( loc, map ); m_Caster=caster; if ( caster.InLOS( this ) ) Visible = true; else Delete(); if ( Deleted ) return; m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 30.0 ) ); m_Timer.Start(); m_End = DateTime.Now + TimeSpan.FromSeconds( 30.0 ); } public InternalItem( Serial serial ) : base( serial ) { } public override bool OnMoveOver( Mobile m ) { m.SendMessage("The magic of the stones prevents you from crossing."); return false; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( m_End - DateTime.Now ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { TimeSpan duration = reader.ReadTimeSpan(); m_Timer = new InternalTimer( this, duration ); m_Timer.Start(); m_End = DateTime.Now + duration; break; } case 0: { TimeSpan duration = TimeSpan.FromSeconds( 10.0 ); m_Timer = new InternalTimer( this, duration ); m_Timer.Start(); m_End = DateTime.Now + duration; break; } } } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Timer != null ) m_Timer.Stop(); } private class InternalTimer : Timer { private InternalItem m_Item; public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration ) { m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private DruidStoneCircleSpell m_Owner; public InternalTarget( DruidStoneCircleSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is IPoint3D ) m_Owner.Target( (IPoint3D)o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }