using System; using Server.Network; using Server.Multis; using Server.Items; using Server.Targeting; using Server.Misc; using Server.Regions; using Server.Spells; namespace Server.ACC.CSS.Systems.Avatar { public class AvatarHeavensGateSpell : AvatarSpell { private static SpellInfo m_Info = new SpellInfo( "Heaven's Gate", "Hevs Grav Ohm Sepa", //SpellCircle.Fifth, -1, 9002 ); public override SpellCircle Circle { get { return SpellCircle.Fifth; } } public override double RequiredSkill{ get{ return 80.0; } } public override int RequiredMana{ get{ return 40; } } public override int RequiredTithing{ get{ return 30; } } private RunebookEntry m_Entry; public AvatarHeavensGateSpell( Mobile caster, Item scroll ) : this( caster, scroll, null ) { } public AvatarHeavensGateSpell( Mobile caster, Item scroll, RunebookEntry entry ) : base( caster, scroll, m_Info ) { m_Entry = entry; } public override void OnCast() { if ( m_Entry == null ) Caster.Target = new InternalTarget( this ); else Effect( m_Entry.Location, m_Entry.Map, true ); } public override bool CheckCast() { if ( Caster.Criminal ) { Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily. return false; } else if ( SpellHelper.CheckCombat( Caster ) ) { Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle?? return false; } return SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ); } public void Effect( Point3D loc, Map map, bool checkMulti ) { if ( map == null || (!Core.AOS && Caster.Map != map) ) { Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet. } else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ) ) { } else if ( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.GateTo ) ) { } else if ( Caster.Kills >= 5 && map != Map.Felucca ) { Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there. } else if ( Caster.Criminal ) { Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily. } else if ( SpellHelper.CheckCombat( Caster ) ) { Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle?? } else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( CheckSequence() ) { Caster.SendMessage( "The clouds open a magical gate to another place" ); // You open a magical gate to another location Effects.PlaySound( Caster.Location, Caster.Map, 0x482 ); int gravx; int gravy; int gravz; InternalItem firstGatea = new InternalItem( loc, map ); //Top Middle item gravx=Caster.X-1; gravy=Caster.Y-1; gravz=Caster.Z; firstGatea.ItemID=14138; firstGatea.Hue = 1174; Point3D gravxyz = new Point3D(gravx,gravy,gravz); firstGatea.MoveToWorld( gravxyz, Caster.Map ); InternalItem firstGateb = new InternalItem( loc, map ); gravx=Caster.X; gravy=Caster.Y; firstGateb.ItemID=6899; //Moongate firstGateb.Hue=1153; gravz=Caster.Z; Point3D gravxyza = new Point3D(gravx,gravy,gravz); firstGateb.MoveToWorld( gravxyza, Caster.Map ); InternalItem firstGatec = new InternalItem( loc, map ); gravx=Caster.X-1; firstGatec.ItemID=14138; firstGatec.Hue = 1174; gravy=Caster.Y+1; gravz=Caster.Z; Point3D gravxyzb = new Point3D(gravx,gravy,gravz); firstGatec.MoveToWorld( gravxyzb, Caster.Map ); InternalItem firstGateg = new InternalItem( loc, map ); gravx=Caster.X+1; firstGateg.ItemID=14138; firstGateg.Hue = 1174; gravy=Caster.Y-1; gravz=Caster.Z; Point3D gravxyzf = new Point3D(gravx,gravy,gravz); firstGateg.MoveToWorld( gravxyzf, Caster.Map ); InternalItem firstGatee = new InternalItem( loc, map ); gravx=Caster.X+1; firstGatee.ItemID=14170; firstGatee.Hue = 1174; gravy=Caster.Y+1; gravz=Caster.Z; Point3D gravxyzd = new Point3D(gravx,gravy,gravz); firstGatee.MoveToWorld( gravxyzd, Caster.Map ); //Effects.PlaySound( loc, map, 0x482 ); Caster.PlaySound( 0x212 ); Caster.PlaySound( 0x206 ); InternalItem secondGatea = new InternalItem( Caster.Location, Caster.Map ); gravx=loc.X-1; gravy=loc.Y-1; gravz=loc.Z; secondGatea.ItemID=14138; secondGatea.Hue = 1151; Point3D gravaxyz = new Point3D(gravx,gravy,gravz); secondGatea.MoveToWorld( gravaxyz, map); InternalItem secondGateb = new InternalItem( Caster.Location, Caster.Map ); gravx=loc.X; gravy=loc.Y; secondGateb.ItemID=6899; //Moongate secondGateb.Hue = 1153; gravz=loc.Z; Point3D gravaxyza = new Point3D(gravx,gravy,gravz); secondGateb.MoveToWorld( gravaxyza, map); InternalItem secondGatec = new InternalItem( Caster.Location, Caster.Map ); gravx=loc.X-1; secondGatec.ItemID=14138; secondGatec.Hue = 1151; gravy=loc.Y+1; gravz=loc.Z; Point3D gravaxyzb = new Point3D(gravx,gravy,gravz); secondGatec.MoveToWorld( gravaxyzb, map); InternalItem secondGatee = new InternalItem( Caster.Location, Caster.Map ); gravx=loc.X+1; gravy=loc.Y+1; gravz=loc.Z; secondGatee.ItemID=14138; secondGatee.Hue = 1151; Point3D gravaxyzd = new Point3D(gravx,gravy,gravz); secondGatee.MoveToWorld( gravaxyzd, map); InternalItem secondGateg = new InternalItem( Caster.Location, Caster.Map ); gravx=loc.X+1; secondGateg.ItemID=14138; secondGateg.Hue = 1151; gravy=loc.Y-1; gravz=loc.Z; Point3D gravaxyzf = new Point3D(gravx,gravy,gravz); secondGateg.MoveToWorld( gravaxyzf, map); } FinishSequence(); } [DispellableField] private class InternalItem : Moongate { public override bool ShowFeluccaWarning{ get{ return Core.AOS; } } public InternalItem( Point3D target, Map map ) : base( target, map ) { Map = map; if ( ShowFeluccaWarning && map == Map.Felucca ) ItemID = 0xDDA; Dispellable = true; InternalTimer t = new InternalTimer( this ); t.Start(); } public InternalItem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); Delete(); } private class InternalTimer : Timer { private Item m_Item; public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) ) { m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private AvatarHeavensGateSpell m_Owner; public InternalTarget( AvatarHeavensGateSpell owner ) : base( 12, false, TargetFlags.None ) { m_Owner = owner; owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item. } protected override void OnTarget( Mobile from, object o ) { if ( o is RecallRune ) { RecallRune rune = (RecallRune)o; if ( rune.Marked ) m_Owner.Effect( rune.Target, rune.TargetMap, true ); else from.SendLocalizedMessage( 501803 ); // That rune is not yet marked. } else if ( o is Runebook ) { RunebookEntry e = ((Runebook)o).Default; if ( e != null ) m_Owner.Effect( e.Location, e.Map, true ); else from.SendLocalizedMessage( 502354 ); // Target is not marked. } else { from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object. } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }