using System; using System.Collections; using Server; using Server.Targeting; using Server.Items; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientSleepSpell : AncientSpell { private SleepingBody m_Body; private static SpellInfo m_Info = new SpellInfo( "Sleep", "In Zu", 206, 9002, Reagent.SpidersSilk, Reagent.BlackPearl, Reagent.Nightshade ); public override SpellCircle Circle { get { return SpellCircle.Third; } } public AncientSleepSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else { SpellHelper.Turn(Caster, m); if (this.Scroll != null) Scroll.Consume(); Effects.SendLocationParticles(EffectItem.Create(new Point3D(m.X, m.Y, m.Z + 16), Caster.Map, EffectItem.DefaultDuration), 0x376A, 10, 15, 5045); m.PlaySound(0x3C4); m.Hidden = true; m.Frozen = true; m.Squelched = true; ArrayList sleepequip = new ArrayList(); Item hat = m.FindItemOnLayer(Layer.Helm); if (hat != null) { sleepequip.Add(hat); } SleepingBody body = new SleepingBody(m, false); body.Map = m.Map; body.Location = m.Location; m_Body = body; m.Z -= 100; m.SendMessage("You fall asleep"); RemoveTimer(m); TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Magery].Value * 1.2); // 120% of magery Timer t = new InternalTimer(m, duration, m_Body); m_Table[m] = t; t.Start(); } } private static Hashtable m_Table = new Hashtable(); public static void RemoveTimer(Mobile m) { Timer t = (Timer)m_Table[m]; if (t != null) { t.Stop(); m_Table.Remove(m); } } private class InternalTimer : Timer { private Mobile m_Mobile; private Item m_Body; public InternalTimer(Mobile m, TimeSpan duration, Item body) : base(duration) { m_Mobile = m; m_Body = body; } protected override void OnTick() { m_Mobile.RevealingAction(); m_Mobile.Frozen = false; m_Mobile.Squelched = false; if (m_Body != null) { m_Body.Delete(); m_Mobile.SendMessage("You wake up!"); m_Mobile.Z = m_Body.Z; m_Mobile.Animate(21, 6, 1, false, false, 0); } RemoveTimer(m_Mobile); } } public class InternalTarget : Target { private AncientSleepSpell m_Owner; public InternalTarget(AncientSleepSpell owner) : base(12, false, TargetFlags.Beneficial) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) { m_Owner.Target((Mobile)o); } } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }