using System; using System.Collections; using Server.Network; using Server.Items; using Server.Targeting; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientMassSleepSpell : AncientSpell { private SleepingBody m_Body; private static SpellInfo m_Info = new SpellInfo( "Mass Sleep", "Vas Zu", 215, 9061, Reagent.Nightshade, Reagent.Ginseng, Reagent.SpidersSilk ); public override SpellCircle Circle { get { return SpellCircle.Fifth; } } public AncientMassSleepSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { if (this.Scroll != null) Scroll.Consume(); SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); ArrayList targets = new ArrayList(); Map map = Caster.Map; if (map != null) { IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 3); foreach (Mobile m in eable) { if (m != Caster && m.AccessLevel <= Caster.AccessLevel) targets.Add(m); } eable.Free(); } if (targets.Count > 0) { for (int i = 0; i < targets.Count; ++i) { Mobile m = (Mobile)targets[i]; Effects.SendLocationParticles(EffectItem.Create(new Point3D(m.X, m.Y, m.Z + 16), Caster.Map, EffectItem.DefaultDuration), 0x376A, 10, 15, 5045); m.PlaySound(0x3C4); m.Hidden = true; m.Frozen = true; m.Squelched = true; SleepingBody body = new SleepingBody(m, m.Blessed); body.Map = m.Map; body.Location = m.Location; m_Body = body; m.Z -= 100; m.SendMessage("You fall asleep"); RemoveTimer(m); TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Magery].Value * 1.2); // 120% of magery Timer t = new InternalTimer(m, duration, m_Body); m_Table[m] = t; t.Start(); } } } FinishSequence(); } private static Hashtable m_Table = new Hashtable(); public static void RemoveTimer(Mobile m) { Timer t = (Timer)m_Table[m]; if (t != null) { t.Stop(); m_Table.Remove(m); } } private class InternalTimer : Timer { private Mobile m_Mobile; private SleepingBody m_Body; public InternalTimer(Mobile m, TimeSpan duration, SleepingBody body) : base(duration) { m_Mobile = m; m_Body = body; } protected override void OnTick() { m_Mobile.RevealingAction(); m_Mobile.Frozen = false; m_Mobile.Squelched = false; m_Mobile.Z = m_Body.Z; m_Mobile.Map = m_Body.Map; if (m_Body != null) { m_Body.Delete(); m_Mobile.SendMessage("You wake up!"); } RemoveTimer(m_Mobile); } } private class InternalTarget : Target { private AncientMassSleepSpell m_Owner; public InternalTarget(AncientMassSleepSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { IPoint3D p = o as IPoint3D; if (p != null) m_Owner.Target(p); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }