using System; using Server.Targeting; using Server.Network; using Server.Misc; using Server.Items; using System.Collections; using Server.Mobiles; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientGreatIgniteSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Great Ignite", "Vas In Flam", 233, 9012, false, Reagent.SulfurousAsh, Reagent.SpidersSilk ); public override SpellCircle Circle { get { return SpellCircle.First; } } public AncientGreatIgniteSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) Caster.Target = new InternalTarget(this); } private class InternalTarget : Target { private AncientGreatIgniteSpell m_Owner; public InternalTarget(AncientGreatIgniteSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.Target((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); Effects.PlaySound(p, Caster.Map, 0x1DD); Point3D loc = new Point3D(p.X, p.Y, p.Z); IEntity to = new Entity(Serial.Zero, new Point3D(p), Caster.Map); Effects.SendMovingParticles(Caster, to, 0xf53, 1, 0, false, false, 33, 3, 1260, 1, 0, EffectLayer.Head, 0x100); GreaterNaturalFire fire = new GreaterNaturalFire(Caster.Location, Caster.Map, Caster); fire.MoveToWorld(loc, Caster.Map); } FinishSequence(); } } }