using System; using Server.Targeting; using Server.Network; using Server.Misc; using Server.Items; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientGlimmerSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Glimmer", "Bet Lor", 227, 9011, Reagent.Bloodmoss ); public override SpellCircle Circle { get { return SpellCircle.Second; } } public override double CastDelay { get { return 1.5; } } public override double RequiredSkill { get { return 0.0; } } public override int RequiredMana { get { return 3; } } public AncientGlimmerSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else { SpellHelper.Turn(Caster, p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) { eastToWest = false; } else if (rx >= 0) { eastToWest = true; } else if (ry >= 0) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound(p, Caster.Map, 0x1EE); for (int i = -1; i <= 1; ++i) { Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z); bool canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 22, true); //Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 ); if (!canFit) continue; Item item = new InternalItem(loc, Caster.Map, Caster); if (this.Scroll != null) Scroll.Consume(); Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025); //new InternalItem( loc, Caster.Map, Caster ); } } FinishSequence(); } [DispellableField] private class InternalItem : Item { private Timer m_Timer; private DateTime m_End; public override bool BlocksFit { get { return true; } } public InternalItem(Point3D loc, Map map, Mobile caster) : base(0x1647) { Visible = false; Movable = false; MoveToWorld(loc, map); if (caster.InLOS(this)) { Visible = true; Light = LightType.Circle150; } else Delete(); if (Deleted) return; m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(3.0)); m_Timer.Start(); m_End = DateTime.Now + TimeSpan.FromSeconds(3.0); } public InternalItem(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.WriteDeltaTime(m_End); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_End = reader.ReadDeltaTime(); m_Timer = new InternalTimer(this, m_End - DateTime.Now); m_Timer.Start(); break; } case 0: { TimeSpan duration = TimeSpan.FromSeconds(3.0); m_Timer = new InternalTimer(this, duration); m_Timer.Start(); m_End = DateTime.Now + duration; break; } } } public override void OnAfterDelete() { base.OnAfterDelete(); if (m_Timer != null) m_Timer.Stop(); } private class InternalTimer : Timer { private InternalItem m_Item; public InternalTimer(InternalItem item, TimeSpan duration) : base(duration) { m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private AncientGlimmerSpell m_Owner; public InternalTarget(AncientGlimmerSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.Target((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }