using System; using Server.Targeting; using Server.Network; using Server.Items; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientDestroyTrapSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Destroy Trap", "An Jux", 212, 9001, Reagent.Bloodmoss, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Second; } } public AncientDestroyTrapSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) { Caster.Target = new InternalTarget(this); Caster.SendMessage("Which trap do you wish to destroy?"); } } public void Target(HouseTrap item) { if (!Caster.CanSee(item)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { SpellHelper.Turn(Caster, item); Point3D loc = item.GetWorldLocation(); Blood shards = new Blood(); shards.ItemID = 0xC2D; shards.Map = item.Map; shards.Location = loc; Effects.PlaySound(loc, item.Map, 0x305); if (item.Placer != null) item.Placer.SendMessage("A trap you placed has been destroyed!"); item.Delete(); Caster.SendMessage("You destroy the trap!"); } FinishSequence(); } private class InternalTarget : Target { private AncientDestroyTrapSpell m_Owner; public InternalTarget(AncientDestroyTrapSpell owner) : base(12, false, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is HouseTrap) { m_Owner.Target((HouseTrap)o); } else { from.SendMessage("You can't destroy that"); } } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }