using System; using System.Reflection; using Server.Targeting; using Server.Network; using Server.Mobiles; using Server.Items; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientCloneSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Clone", "In Quas Xen", //SpellCircle.Sixth, 230, 9022, Reagent.SulfurousAsh, Reagent.SpidersSilk, Reagent.Bloodmoss, Reagent.Ginseng, Reagent.Nightshade, Reagent.MandrakeRoot ); public override SpellCircle Circle { get { return SpellCircle.Sixth; } } public AncientCloneSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if(CheckSequence()) Caster.Target = new InternalTarget(this); } public override TimeSpan CastDelayBase { get { return base.CastDelayBase.Add(TimeSpan.FromSeconds(28)); } } public override double CastDelayFastScalar { get { return 5.0; } } public override TimeSpan GetCastDelay() { if (Core.AOS) return base.GetCastDelay(); return base.GetCastDelay() + TimeSpan.FromSeconds(6.0); } public void Target(Mobile m) { if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckHSequence(m)) { Mobile source = Caster; if (this.Scroll != null) Scroll.Consume(); SpellHelper.Turn(Caster, m); Clone dg = new Clone(m); dg.Body = m.Body; dg.Hue = m.Hue; dg.Name = m.Name; dg.SpeechHue = m.SpeechHue; dg.Fame = m.Fame; dg.Karma = (0 - m.Karma); dg.EmoteHue = m.EmoteHue; dg.Title = m.Title; dg.Criminal = (m.Criminal); dg.Str = m.Str; dg.Int = m.Int; dg.Hits = m.Hits; dg.Dex = m.Dex; dg.Mana = m.Mana; dg.Stam = m.Stam; dg.Female = m.Female; dg.AccessLevel = m.AccessLevel; dg.VirtualArmor = (m.VirtualArmor); dg.SetSkill(SkillName.Wrestling, m.Skills[SkillName.Wrestling].Value); dg.SetSkill(SkillName.Tactics, m.Skills[SkillName.Tactics].Value); dg.SetSkill(SkillName.Anatomy, m.Skills[SkillName.Anatomy].Value); dg.SetSkill(SkillName.Magery, m.Skills[SkillName.Magery].Value); dg.SetSkill(SkillName.MagicResist, m.Skills[SkillName.MagicResist].Value); dg.SetSkill(SkillName.Meditation, m.Skills[SkillName.Meditation].Value); dg.SetSkill(SkillName.EvalInt, m.Skills[SkillName.EvalInt].Value); dg.SetSkill(SkillName.Archery, m.Skills[SkillName.Archery].Value); dg.SetSkill(SkillName.Macing, m.Skills[SkillName.Macing].Value); dg.SetSkill(SkillName.Swords, m.Skills[SkillName.Swords].Value); dg.SetSkill(SkillName.Fencing, m.Skills[SkillName.Fencing].Value); dg.SetSkill(SkillName.Lumberjacking, m.Skills[SkillName.Lumberjacking].Value); dg.SetSkill(SkillName.Alchemy, m.Skills[SkillName.Alchemy].Value); dg.SetSkill(SkillName.Parry, m.Skills[SkillName.Parry].Value); dg.SetSkill(SkillName.Focus, m.Skills[SkillName.Focus].Value); dg.SetSkill(SkillName.Necromancy, m.Skills[SkillName.Necromancy].Value); dg.SetSkill(SkillName.Chivalry, m.Skills[SkillName.Chivalry].Value); dg.SetSkill(SkillName.ArmsLore, m.Skills[SkillName.ArmsLore].Value); dg.SetSkill(SkillName.Poisoning, m.Skills[SkillName.Poisoning].Value); dg.SetSkill(SkillName.SpiritSpeak, m.Skills[SkillName.SpiritSpeak].Value); dg.SetSkill(SkillName.Stealing, m.Skills[SkillName.Stealing].Value); dg.SetSkill(SkillName.Inscribe, m.Skills[SkillName.Inscribe].Value); dg.Kills = (m.Kills); // Clear Items RemoveFromAllLayers(dg); // Then copy CopyFromLayer(m, dg, Layer.FirstValid); CopyFromLayer(m, dg, Layer.TwoHanded); CopyFromLayer(m, dg, Layer.Shoes); CopyFromLayer(m, dg, Layer.Pants); CopyFromLayer(m, dg, Layer.Shirt); CopyFromLayer(m, dg, Layer.Helm); CopyFromLayer(m, dg, Layer.Gloves); CopyFromLayer(m, dg, Layer.Ring); CopyFromLayer(m, dg, Layer.Talisman); CopyFromLayer(m, dg, Layer.Neck); CopyFromLayer(m, dg, Layer.Hair); CopyFromLayer(m, dg, Layer.Waist); CopyFromLayer(m, dg, Layer.InnerTorso); CopyFromLayer(m, dg, Layer.Bracelet); //CopyFromLayer(m, dg, Layer.Unused_xF); CopyFromLayer(m, dg, Layer.FacialHair); CopyFromLayer(m, dg, Layer.MiddleTorso); CopyFromLayer(m, dg, Layer.Earrings); CopyFromLayer(m, dg, Layer.Arms); CopyFromLayer(m, dg, Layer.Cloak); CopyFromLayer(m, dg, Layer.OuterTorso); CopyFromLayer(m, dg, Layer.OuterLegs); CopyFromLayer(m, dg, Layer.LastUserValid); DupeFromLayer(m, dg, Layer.Mount); dg.ControlSlots = 5; SpellHelper.Summon(dg, Caster, 0x215, TimeSpan.FromSeconds(4.0 * Caster.Skills[SkillName.Magery].Value), false, false); } FinishSequence(); } private void CopyFromLayer(Mobile from, Mobile mimic, Layer layer) { if (from.FindItemOnLayer(layer) != null) { Item copy = (Item)from.FindItemOnLayer(layer); Type t = copy.GetType(); ConstructorInfo[] info = t.GetConstructors(); foreach (ConstructorInfo c in info) { //if ( !c.IsDefined( typeof( ConstructableAttribute ), false ) ) continue; ParameterInfo[] paramInfo = c.GetParameters(); if (paramInfo.Length == 0) { object[] objParams = new object[0]; try { Item newItem = null; object o = c.Invoke(objParams); if (o != null && o is Item) { newItem = (Item)o; CopyProperties(newItem, copy);//copy.Dupe( item, copy.Amount ); newItem.Parent = null; mimic.EquipItem(newItem); } if (newItem != null) { if (newItem is BaseWeapon && o is BaseWeapon) { BaseWeapon weapon = newItem as BaseWeapon; BaseWeapon oweapon = o as BaseWeapon; weapon.Attributes = oweapon.Attributes; weapon.WeaponAttributes = oweapon.WeaponAttributes; } if (newItem is BaseArmor && o is BaseArmor) { BaseArmor armor = newItem as BaseArmor; BaseArmor oarmor = o as BaseArmor; armor.Attributes = oarmor.Attributes; armor.ArmorAttributes = oarmor.ArmorAttributes; armor.SkillBonuses = oarmor.SkillBonuses; } mimic.EquipItem(newItem); } } catch { from.Say("Error!"); return; } } } } if (mimic.FindItemOnLayer(layer) != null && mimic.FindItemOnLayer(layer).LootType != LootType.Blessed) mimic.FindItemOnLayer(layer).LootType = LootType.Newbied; } private void DupeFromLayer(Mobile from, Mobile mimic, Layer layer) { //if (from.FindItemOnLayer(layer) != null) // mimic.AddItem(from.FindItemOnLayer(layer).Dupe(1)); if (mimic.FindItemOnLayer(layer) != null && mimic.FindItemOnLayer(layer).LootType != LootType.Blessed) mimic.FindItemOnLayer(layer).LootType = LootType.Newbied; } private static void CopyProperties(Item dest, Item src) { PropertyInfo[] props = src.GetType().GetProperties(); for (int i = 0; i < props.Length; i++) { try { if (props[i].CanRead && props[i].CanWrite) { //Console.WriteLine( "Setting {0} = {1}", props[i].Name, props[i].GetValue( src, null ) ); props[i].SetValue(dest, props[i].GetValue(src, null), null); } } catch { //Console.WriteLine( "Denied" ); } } } private void DeleteFromLayer(Mobile from, Layer layer) { if (from.FindItemOnLayer(layer) != null) from.RemoveItem(from.FindItemOnLayer(layer)); } private void RemoveFromAllLayers(Mobile from) { DeleteFromLayer(from, Layer.FirstValid); DeleteFromLayer(from, Layer.TwoHanded); DeleteFromLayer(from, Layer.Shoes); DeleteFromLayer(from, Layer.Pants); DeleteFromLayer(from, Layer.Shirt); DeleteFromLayer(from, Layer.Helm); DeleteFromLayer(from, Layer.Gloves); DeleteFromLayer(from, Layer.Ring); DeleteFromLayer(from, Layer.Talisman); DeleteFromLayer(from, Layer.Neck); DeleteFromLayer(from, Layer.Hair); DeleteFromLayer(from, Layer.Waist); DeleteFromLayer(from, Layer.InnerTorso); DeleteFromLayer(from, Layer.Bracelet); // DeleteFromLayer(from, Layer.Unused_xF); DeleteFromLayer(from, Layer.FacialHair); DeleteFromLayer(from, Layer.MiddleTorso); DeleteFromLayer(from, Layer.Earrings); DeleteFromLayer(from, Layer.Arms); DeleteFromLayer(from, Layer.Cloak); DeleteFromLayer(from, Layer.OuterTorso); DeleteFromLayer(from, Layer.OuterLegs); DeleteFromLayer(from, Layer.LastUserValid); DeleteFromLayer(from, Layer.Mount); } private class InternalTarget : Target { private AncientCloneSpell m_Owner; public InternalTarget(AncientCloneSpell owner) : base(12, false, TargetFlags.Harmful) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }