using System; using System.Collections; using Server.Items; using Server.Misc; using Server.Network; using Server.Spells; using Server.Targeting; namespace Server.ACC.CSS.Systems.Ancient { public class AncientAwakenAllSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Awaken All", "Vas An Zu", 218, 9031, Reagent.Garlic, Reagent.Ginseng ); public override SpellCircle Circle { get { return SpellCircle.First; } } public AncientAwakenAllSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if(CheckSequence()) Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { SpellHelper.Turn(Caster, p); ArrayList targets = new ArrayList(); if (this.Scroll != null) Scroll.Consume(); Map map = Caster.Map; if (map != null) { IPooledEnumerable eable = map.GetItemsInRange(new Point3D(p), 3); foreach (Item m in eable) { if (Caster.CanSee(m) && m is SleepingBody) targets.Add(m); } eable.Free(); } for (int i = 0; i < targets.Count; ++i) { SleepingBody m = (SleepingBody)targets[i]; if (m != null) { m.Owner.RevealingAction(); m.Owner.Frozen = false; m.Owner.Squelched = false; m.Owner.Map = m.Map; m.Owner.Location = m.Location; m.Owner.Animate(21, 6, 1, false, false, 0); m.Owner.SendMessage("You wake up!"); m.Delete(); } Caster.SendMessage("You awaken them!"); } } FinishSequence(); } private class InternalTarget : Target { private AncientAwakenAllSpell m_Owner; public InternalTarget(AncientAwakenAllSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is SleepingBody) { IPoint3D p = o as IPoint3D; if (p != null) m_Owner.Target(p); } else from.SendMessage("That is not a slumbering being"); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }