using System; using Server.Items; namespace Server.ACC.CSS.Systems.Ancient { public class FakeGold : Item { public int m_Amount; [Constructable] public FakeGold() : base(0xEEF) { Weight = 0.0; Name = "" + m_Amount + " Gold Coins"; } public FakeGold(Serial serial) : base(serial) { } public override int GetDropSound() { if (m_Amount <= 1) return 0x2E4; else if (m_Amount <= 5) return 0x2E5; else return 0x2E6; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(m_Amount); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Amount = reader.ReadInt(); } } }