using System; using Server; using Server.Items; namespace Server.ACC.CSS.Systems.Ancient { public class BagOfAncientScrolls : ScrollBag { [Constructable] public BagOfAncientScrolls() { Hue = 1355; PlaceItemIn(30, 35, new AncientFireworksScroll()); PlaceItemIn(50, 35, new AncientGlimmerScroll()); PlaceItemIn(70, 35, new AncientAwakenScroll()); PlaceItemIn(90, 35, new AncientThunderScroll()); PlaceItemIn(30, 55, new AncientWeatherScroll()); PlaceItemIn(50, 55, new AncientIgniteScroll()); PlaceItemIn(70, 55, new AncientDouseScroll()); PlaceItemIn(90, 55, new AncientLocateScroll()); PlaceItemIn(30, 75, new AncientAwakenAllScroll()); PlaceItemIn(50, 75, new AncientDetectTrapScroll()); PlaceItemIn(70, 75, new AncientGreatDouseScroll()); PlaceItemIn(90, 75, new AncientGreatIgniteScroll()); PlaceItemIn(30, 90, new AncientEnchantScroll()); PlaceItemIn(50, 90, new AncientFalseCoinScroll()); PlaceItemIn(70, 90, new AncientGreatLightScroll()); PlaceItemIn(90, 90, new AncientDestroyTrapScroll()); PlaceItemIn(30, 45, new AncientSleepScroll()); PlaceItemIn(50, 45, new AncientSwarmScroll()); PlaceItemIn(70, 45, new AncientPeerScroll()); PlaceItemIn(90, 45, new AncientSeanceScroll()); PlaceItemIn(30, 65, new AncientCharmScroll()); PlaceItemIn(50, 65, new AncientDanceScroll()); PlaceItemIn(70, 65, new AncientMassSleepScroll()); PlaceItemIn(90, 65, new AncientCloneScroll()); PlaceItemIn(30, 85, new AncientCauseFearScroll()); PlaceItemIn(50, 85, new AncientFireRingScroll()); PlaceItemIn(70, 85, new AncientTremorScroll()); PlaceItemIn(90, 85, new AncientSleepFieldScroll()); PlaceItemIn(40, 35, new AncientMassMightScroll()); PlaceItemIn(60, 35, new AncientMassCharmScroll()); PlaceItemIn(80, 35, new AncientInvisibilityAllScroll()); PlaceItemIn(40, 55, new AncientDeathVortexScroll()); PlaceItemIn(60, 55, new AncientMassDeathScroll()); } public BagOfAncientScrolls(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }