using System; using Server; namespace Server.Items { public class PetrafiedWood : BaseReagent//, ICommodity { ///int ICommodity.DescriptionNumber { get { return LabelNumber; } } //bool ICommodity.IsDeedable { get { return (Core.ML); } } [Constructable] public PetrafiedWood() : this( 1 ) { } [Constructable] public PetrafiedWood( int amount ) : base( 0x97A, amount ) { Hue = 0x46C; Name = "petrified wood"; } public PetrafiedWood( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }