using System; using System.Collections.Generic; using System.Text; namespace Server.ACC.YS { public class YardSettings { //Demensions of the yard can be set here. //Set all to 0 if you only want the player to place inside their house. // Spaces to left of house allowed for placement. public const int Left = 10; // Spaces to right of house allowed for placement. public const int Right = 10; // Spaces to front of house allowed for placement. public const int Front = 10; // Spaces to back of house allowed for placement. public const int Back = 10; //This variable is used to tell the system how many seconds after //the World.Save the cleanup of any orphaned YardItems happens. //Set it so it runs after the save is complete, so if your saves //take 10 seconds, set it to 15. public const int SecondsToCleanup = 30; //This variable is used to tell the system if it allows placement //in other player's house. public const bool AllowOtherHouses = false; } }