using System; namespace Server.Network { public class UpdateStatueAnimation : Packet { public UpdateStatueAnimation(Mobile m, int status, int animation, int frame) : base(0xBF, 17) { this.m_Stream.Write((short)0x11); this.m_Stream.Write((short)0x19); this.m_Stream.Write((byte)0x5); this.m_Stream.Write((int)m.Serial); this.m_Stream.Write((byte)0); this.m_Stream.Write((byte)0xFF); this.m_Stream.Write((byte)status); this.m_Stream.Write((byte)0); this.m_Stream.Write((byte)animation); this.m_Stream.Write((byte)0); this.m_Stream.Write((byte)frame); } } }