using System; namespace Server.Items { public class KrampusMinionHat : BaseHat { public override int LabelNumber { get { return 1125639; } } // krampus minion hat public override int BasePhysicalResistance { get { return 0; } } public override int BaseFireResistance { get { return 5; } } public override int BaseColdResistance { get { return 9; } } public override int BasePoisonResistance { get { return 5; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 20; } } public override int InitMaxHits { get { return 30; } } [Constructable] public KrampusMinionHat() : this(0) { } [Constructable] public KrampusMinionHat(int hue) : base(0xA28F, hue) { Weight = 3.0; } public KrampusMinionHat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }