using System; namespace Server.Items { public class GoldDust : Item, ICommodity { [Constructable] public GoldDust() : this(1) { } [Constructable] public GoldDust(int amount) : base(0x4C09) { this.Stackable = true; this.Hue = 1177; this.Weight = 1.0; this.Amount = amount; } public GoldDust(Serial serial) : base(serial) { } TextDefinition ICommodity.Description { get { return LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override int LabelNumber { get { return 1153504; } } // gold dust public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }