using System; using Server.Items; using System.Linq; namespace Server.Mobiles { [CorpseName("a human corpse")] public class ExodusZealot : BaseCreature { [Constructable] public ExodusZealot() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Body = 401; this.Female = false; this.Hue = 33875; this.HairItemID = Race.Human.RandomHair(this); this.HairHue = Race.Human.RandomHairHue(); this.Name = NameList.RandomName("male"); this.Title = "The Exodus Zealot"; this.SetStr(150, 210); this.SetDex(75, 90); this.SetInt(255, 310); this.SetHits(325, 390); this.SetDamage(6, 12); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 30, 40); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 35, 40); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.Wrestling, 70.0, 100.0); this.SetSkill(SkillName.Tactics, 80.0, 100.0); this.SetSkill(SkillName.MagicResist, 50.0, 70.0); this.SetSkill(SkillName.Anatomy, 70.0, 100.0); this.SetSkill(SkillName.Magery, 85.0, 100.0); this.SetSkill(SkillName.EvalInt, 80.0, 100.0); this.SetSkill(SkillName.Poisoning, 70.0, 100.0); this.Fame = 10000; this.Karma = -10000; this.VirtualArmor = 30; Item boots = new ThighBoots(); boots.Movable = false; this.SetWearable(boots); Item item = new HoodedShroudOfShadows(2702); item.LootType = LootType.Blessed; this.SetWearable(item); item = new Spellbook(); item.LootType = LootType.Blessed; this.SetWearable(item); } public ExodusZealot(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override bool ShowFameTitle { get { return false; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich); this.AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }