using Server; using System; namespace Server.Mobiles { [CorpseName("a lizardman corpse")] public class LizardmanWitchdoctor : CovetousCreature { [Constructable] public LizardmanWitchdoctor() : base(AIType.AI_Mage) { Name = "a lizardman witchdoctor"; Body = Utility.RandomList(35, 36); BaseSoundID = 417; } [Constructable] public LizardmanWitchdoctor(int level, bool voidSpawn) : base(AIType.AI_Mage, level, voidSpawn) { Name = "a lizardman witchdoctor"; Body = Utility.RandomList(35, 36); BaseSoundID = 417; } public LizardmanWitchdoctor(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("an orcish corpse")] public class OrcFootSoldier : CovetousCreature { [Constructable] public OrcFootSoldier() : base(AIType.AI_Melee) { Name = "an orc foot soldier"; Body = 17; BaseSoundID = 0x45A; } [Constructable] public OrcFootSoldier(int level, bool voidSpawn) : base(AIType.AI_Melee, level, voidSpawn) { Name = "an orc foot soldier"; Body = 17; BaseSoundID = 0x45A; } public OrcFootSoldier(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a ratman corpse")] public class RatmanAssassin : CovetousCreature { [Constructable] public RatmanAssassin() : base(AIType.AI_Melee) { Name = "ratman assassin"; Body = 42; BaseSoundID = 437; } [Constructable] public RatmanAssassin(int level, bool voidSpawn) : base(AIType.AI_Melee, level, voidSpawn) { Name = "ratman assassin"; Body = 42; BaseSoundID = 437; } public RatmanAssassin(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("an ogre corpse")] public class OgreBoneCrusher : CovetousCreature { [Constructable] public OgreBoneCrusher() : base(AIType.AI_Melee) { Name = "an ogre bone crusher"; Body = 1; BaseSoundID = 427; } [Constructable] public OgreBoneCrusher(int level, bool voidSpawn) : base(AIType.AI_Melee, level, voidSpawn) { Name = "an ogre bone crusher"; Body = 1; BaseSoundID = 427; } public OgreBoneCrusher(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a titan corpse")] public class TitanRockHunter : CovetousCreature { [Constructable] public TitanRockHunter() : base(AIType.AI_Mage) { Name = "a titan rockhurler"; Body = 76; BaseSoundID = 609; } [Constructable] public TitanRockHunter(int level, bool voidSpawn) : base(AIType.AI_Mage, level, voidSpawn) { Name = "a titan rockhurler"; Body = 76; BaseSoundID = 609; } public TitanRockHunter(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }