using Server; using System; namespace Server.Items { public class LeatherNinjaBeltBearingTheCrestOfBlackthorn1 : LeatherNinjaBelt { public override bool IsArtifact { get { return true; } } [Constructable] public LeatherNinjaBeltBearingTheCrestOfBlackthorn1() : base() { ReforgedSuffix = ReforgedSuffix.Blackthorn; Attributes.BonusInt = 10; Attributes.RegenMana = 2; Attributes.DefendChance = 5; StrRequirement = 10; Hue = 2527; } public LeatherNinjaBeltBearingTheCrestOfBlackthorn1(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }