using Server; using System; namespace Server.Items { public class SkullcapBearingTheCrestOfBlackthorn2 : SkullCap { public override bool IsArtifact { get { return true; } } [Constructable] public SkullcapBearingTheCrestOfBlackthorn2() : base() { ReforgedSuffix = ReforgedSuffix.Blackthorn; WeaponAttributes.HitLowerDefend = 30; Attributes.BonusStr = 10; Attributes.BonusDex = 5; StrRequirement = 45; Hue = 66; } public override int BasePhysicalResistance { get { return 25; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public SkullcapBearingTheCrestOfBlackthorn2(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { xWeaponAttributesDeserializeHelper(reader, this); } } } }