using System; using Server; using Server.Mobiles; using Server.Regions; using System.Xml; using System.Collections.Generic; namespace Server.Engines.NewMagincia { public class NewMaginciaRegion : TownRegion { public NewMaginciaRegion(XmlElement xml, Map map, Region parent) : base(xml, map, parent) { } public override bool AllowHousing(Mobile from, Point3D p) { MaginciaLottoSystem system = MaginciaLottoSystem.Instance; if (system != null && system.Enabled && from.Backpack != null) { List items = new List(); Item[] packItems = from.Backpack.FindItemsByType(typeof(WritOfLease)); Item[] bankItems = from.BankBox.FindItemsByType(typeof(WritOfLease)); if (packItems != null && packItems.Length > 0) items.AddRange(packItems); if (bankItems != null && bankItems.Length > 0) items.AddRange(bankItems); foreach (Item item in items) { WritOfLease lease = item as WritOfLease; if (lease != null && !lease.Expired && lease.Plot != null && lease.Plot.Bounds.Contains(p) && from.Map == lease.Plot.Map) return true; } } return MaginciaLottoSystem.IsFreeHousingZone(p, this.Map); } } }