using System; using Server; using Server.Gumps; using Server.Network; using Server.Commands; using Server.Items; using Server.Engines.Quests; namespace Server.Mobiles { public class MadelineHarte : Mobile { public virtual bool IsInvulnerable { get { return true; } } [Constructable] public MadelineHarte() { this.Name = "Madeline Harte"; this.Title = "The Seamstress"; this.Hue = Utility.RandomSkinHue(); this.Blessed = true; Utility.AssignRandomHair(this); this.Female = true; this.Race = Race.Human; this.AddItem(new LongHair(2213)); this.AddItem(new Backpack()); this.AddItem(new Sandals(2017)); this.AddItem(new FullApron(1313)); this.AddItem(new Skirt(1202)); this.AddItem(new FancyShirt(2017)); } public MadelineHarte(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile m) { if (!(m is PlayerMobile)) return; PlayerMobile pm = (PlayerMobile)m; if (pm.ExploringTheDeepQuest == ExploringTheDeepQuestChain.CollectTheComponent) { if (!m.HasGump(typeof(MadelineHarteGump))) { m.SendGump(new MadelineHarteGump(m)); } } else { m.SendLocalizedMessage(1154325); // You feel as though by doing this you are missing out on an important part of your journey... } } public override bool OnDragDrop(Mobile from, Item dropped) { PlayerMobile m = from as PlayerMobile; if (m != null) { if (m.ExploringTheDeepQuest == ExploringTheDeepQuestChain.CollectTheComponent) { if (dropped is WillemHartesHat) { dropped.Delete(); from.AddToBackpack(new CanvassRobe()); if (!m.HasGump(typeof(MadelineHarteCompleteGump))) { m.SendGump(new MadelineHarteCompleteGump(m)); } } else { this.PublicOverheadMessage(MessageType.Regular, 0x3B2, 501550); // I am not interested in this. } } else { m.SendLocalizedMessage(1154325); // You feel as though by doing this you are missing out on an important part of your journey... } } return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } } public class MadelineHarteCompleteGump : Gump { public static void Initialize() { CommandSystem.Register("MadelineHarteComplete", AccessLevel.GameMaster, new CommandEventHandler(MadelineHarteCompleteGump_OnCommand)); } private static void MadelineHarteCompleteGump_OnCommand(CommandEventArgs e) { e.Mobile.SendGump(new MadelineHarteCompleteGump(e.Mobile)); } public MadelineHarteCompleteGump(Mobile owner) : base(50, 50) { this.Closable = false; this.Disposable = true; this.Dragable = true; this.Resizable = false; AddPage(0); this.AddImageTiled(50, 20, 400, 460, 0x1404); this.AddImageTiled(50, 29, 30, 450, 0x28DC); this.AddImageTiled(34, 140, 17, 339, 0x242F); this.AddImage(48, 135, 0x28AB); this.AddImage(-16, 285, 0x28A2); this.AddImage(0, 10, 0x28B5); this.AddImage(25, 0, 0x28B4); this.AddImageTiled(83, 15, 350, 15, 0x280A); this.AddImage(34, 479, 0x2842); this.AddImage(442, 479, 0x2840); this.AddImageTiled(51, 479, 392, 17, 0x2775); this.AddImageTiled(415, 29, 44, 450, 0xA2D); this.AddImageTiled(415, 29, 30, 450, 0x28DC); this.AddImage(370, 50, 0x589); this.AddImage(379, 60, 0x15A9); this.AddImage(425, 0, 0x28C9); this.AddImage(90, 33, 0x232D); this.AddImageTiled(130, 65, 175, 1, 0x238D); AddHtmlLocalized(140, 45, 250, 24, 1154327, 0x7FFF, false, false); // Exploring the Deep AddPage(1); AddHtmlLocalized(107, 140, 300, 150, 1154302, 0x7FFF, false, true); // Oh! You’ve found his hat! Did you...*pauses and appears to begin to cry but regains her composure” Oh, I see. At least he showed Valor...I thank you for give me closure. I had a chance to read the note from Cousteau, this should be what you need. AddButton(345, 440, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0);//OK } public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; switch (info.ButtonID) { case 0: { break; } } } } public class MadelineHarteGump : Gump { public static void Initialize() { CommandSystem.Register("MadelineHarte", AccessLevel.GameMaster, new CommandEventHandler(MadelineHarteGump_OnCommand)); } private static void MadelineHarteGump_OnCommand(CommandEventArgs e) { e.Mobile.SendGump(new MadelineHarteGump(e.Mobile)); } public MadelineHarteGump(Mobile owner) : base(50, 50) { this.Closable = false; this.Disposable = true; this.Dragable = true; this.Resizable = false; AddPage(0); this.AddImageTiled(50, 20, 400, 460, 0x1404); this.AddImageTiled(50, 29, 30, 450, 0x28DC); this.AddImageTiled(34, 140, 17, 339, 0x242F); this.AddImage(48, 135, 0x28AB); this.AddImage(-16, 285, 0x28A2); this.AddImage(0, 10, 0x28B5); this.AddImage(25, 0, 0x28B4); this.AddImageTiled(83, 15, 350, 15, 0x280A); this.AddImage(34, 479, 0x2842); this.AddImage(442, 479, 0x2840); this.AddImageTiled(51, 479, 392, 17, 0x2775); this.AddImageTiled(415, 29, 44, 450, 0xA2D); this.AddImageTiled(415, 29, 30, 450, 0x28DC); this.AddImage(370, 50, 0x589); this.AddImage(379, 60, 0x15A9); this.AddImage(425, 0, 0x28C9); this.AddImage(90, 33, 0x232D); this.AddImageTiled(130, 65, 175, 1, 0x238D); AddHtmlLocalized(140, 45, 250, 24, 1154327, 0x7FFF, false, false); // Exploring the Deep AddPage(1); AddHtmlLocalized(107, 140, 300, 150, 1154300, 0x7FFF, false, true); // *You notice a woman whimpering as she struggles through manipulating the spinning wheel, you smile at her and hand her the note* Oh, hello, *wipes tear*...I’m sorry did you need something...It’s just that...*begins crying again*...my son Willem has been killed Destard! If only I had something to remember him by... AddHtmlLocalized(145, 300, 250, 24, 1154301, 0x7FFF, false, false); // Willem went to Destard? AddButton(115, 300, 0x26B0, 0x26B1, 0, GumpButtonType.Page, 2); AddButton(345, 440, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0);//OK AddPage(2); AddHtmlLocalized(107, 140, 300, 150, 1154335, 0x7FFF, false, true); // That's right! I told him not to go but he didn't listen! If only I had a bit of something of his to remember him by, you look brave...would you venture to Destard and find it for me? Please? AddButton(345, 440, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0);//OK } public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; switch (info.ButtonID) { case 0: { break; } } } }