using System; using Server.Network; namespace Server.Items { public class BootsOfBallast : Boots { public override int LabelNumber { get { return 1154242; } } // Boots of Ballast public override bool CanBeWornByGargoyles { get { return true; } } [Constructable] public BootsOfBallast() : base() { this.Hue = 2969; this.LootType = LootType.Blessed; this.StrRequirement = 10; } public override void OnDoubleClick(Mobile from) { base.OnDoubleClick(from); from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154243); // *You struggle to lift the heavy boots for examination! You determine anyone venturing into the sea wearing such a thing would quickly sink to the bottom* } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1072351); // Quest Item } public BootsOfBallast(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }