using System; namespace Server.Items { public class BearingAssembly : BaseDecayingItem { public override int LabelNumber { get { return 1154430; } } // Bearing Assembly [Constructable] public BearingAssembly() : base(0xE74) { this.Weight = 1.0; this.LootType = LootType.Blessed; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1072351); // Quest Item } public override int Lifespan { get { return 18000; } } public BearingAssembly(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }