using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName("a dragon turtle hatchling corpse")] public class DragonTurtleHatchling : BaseCreature { [Constructable] public DragonTurtleHatchling() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 1294; BaseSoundID = 362; Name = "a dragon turtle hatchling"; SetStr(550, 650); SetDex(55, 65); SetInt(550, 650); SetHits(550, 850); SetDamage(24, 33); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 65, 85); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Cold, 50, 55); SetResistance(ResistanceType.Poison, 60); SetResistance(ResistanceType.Energy, 70, 75); SetSkill(SkillName.MagicResist, 130, 140); SetSkill(SkillName.Tactics, 110, 120); SetSkill(SkillName.Wrestling, 140, 150); SetSkill(SkillName.Magery, 130, 140); SetSkill(SkillName.EvalInt, 100, 119); Fame = 16000; Karma = -16000; Tamable = true; ControlSlots = 5; MinTameSkill = 104.7; SetWeaponAbility(WeaponAbility.BleedAttack); SetSpecialAbility(SpecialAbility.DragonBreath); } public override void GenerateLoot() { this.AddLoot(LootPack.Average, 3); } public override void OnAfterTame(Mobile tamer) { if (Owners.Count == 0) { SkillsCap = this.Skills.Total; foreach (Skill sk in this.Skills) { if (sk.Base > 0) { sk.Cap = Math.Max(100, sk.Base - (sk.Base * 10)); sk.Base = sk.Base - (sk.Base * .55); } } } } public override int Meat { get { return 4; } } public override FoodType FavoriteFood { get { return FoodType.Fish; } } public override void OnCarve(Mobile from, Corpse corpse, Item with) { if (!Controlled && corpse != null && !corpse.Carved) { from.SendLocalizedMessage(1156198); // You cut away some pelts, but they remain on the corpse. corpse.DropItem(new DragonTurtleScute(4)); } base.OnCarve(from, corpse, with); } public DragonTurtleHatchling(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if(version == 0) { SetWeaponAbility(WeaponAbility.BleedAttack); } } } }