using Server; using System; using Server.Mobiles; using Server.Engines.Quests; namespace Server.Items { public class DeathCertificate : Item { public override int LabelNumber { get { return 1116716; } } private string m_Owner; [CommandProperty(AccessLevel.GameMaster)] public string Owner { get { return m_Owner; } } public DeathCertificate(Mobile owner) : base(0x14F0) { if (owner is PirateCaptain) { PirateCaptain capt = (PirateCaptain)owner; if (capt.PirateName > 0) m_Owner = String.Format("#{0}\t#{1}\t#{2}", capt.Adjective, capt.Noun, capt.PirateName); else m_Owner = String.Format("#{0}\t#{1}\t{2}", capt.Adjective, capt.Noun, Name); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_Owner != null) { list.Add(1116690, m_Owner); } } public DeathCertificate(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(m_Owner); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Owner = reader.ReadString(); } } }