using System; using Server; using System.Collections.Generic; using Server.Items; namespace Server.Multis { public class OrcishGalleon : BaseGalleon { public override int NorthID { get { return 0x18 + (DamageValue * 4); } } public override int EastID { get { return 0x19 + (DamageValue * 4); } } public override int SouthID { get { return 0x1A + (DamageValue * 4); } } public override int WestID { get { return 0x1B + (DamageValue * 4); } } public override int HoldDistance { get { return 9; } } public override int TillerManDistance { get { return 6; } } public override int RuneOffset { get { return -3; } } public override int WheelDistance { get { return 7; } } public override int CaptiveOffset { get { return 4; } } public override int MaxCannons { get { return 7; } } public override double CannonDamageMod { get { return 1.3; } } public override double TurnDelay { get { return 2; } } public override int MaxHits { get { return 100000; } } public override int ZSurface { get { return 14; } } public override BaseDockedBoat DockedBoat { get { return new DockedOrcishGalleon(this); } } [Constructable] public OrcishGalleon() : this(Direction.North) { } [Constructable] public OrcishGalleon(Direction facing) : base(facing) { } public override int[][] CannonTileIDs { get { return m_CannonTileIDs; } } private int[][] m_CannonTileIDs = new int[][] { new int[] { 30012, 30037, 30041, 30065, 30069, 30093, 30097 }, //SOUTH new int[] { 30512, 30537, 30541, 30565, 30569, 30593, 30597 }, //WEST new int[] { 31012, 31037, 31041, 31065, 31069, 31093, 31097 }, //NORTH new int[] { 31512, 31537, 31541, 31565, 31569, 31593, 31597 }, //EAST new int[] { 31712, 31737, 31741, 31765, 31769, 31793, 31797 }, //SOUTH D1 new int[] { 31913, 31938, 31942, 31966, 31970, 31994, 31998 }, //WEST D1 new int[] { 32112, 32137, 32141, 32165, 32169, 32193, 32197 }, //NORTH D1 new int[] { 32312, 32337, 32341, 32365, 32369, 32393, 32397 }, //EAST D1 new int[] { 32512, 32537, 32541, 32565, 32569, 32593, 32597 }, //NORTH D2 new int[] { 32712, 32737, 32741, 32765, 32769, 32793, 32797 }, //WEST D2 new int[] { 32912, 32937, 32941, 32965, 32969, 32993, 32997 }, //NORTH D2 new int[] { 33112, 33137, 33141, 33165, 33169, 33193, 33197 }, //NORTH D2 }; public override int[][] FillerIDs { get { return m_FillerIDs; } } private int[][] m_FillerIDs = new int[][] { new int[] { 30030, 30034, 30048, 30044, 30090, 30086 }, //SOUTH new int[] { 30530, 30534, 30548, 30544, 30590, 30586 }, //WEST new int[] { 31030, 31034, 31048, 31044, 31090, 31086 }, //NORTH new int[] { 31530, 31534, 31548, 31544, 31590, 31586 }, //EAST new int[] { 31730, 31734, 31748, 31744, 31790, 31786 }, //SOUTH D1 new int[] { 31931, 31935, 31949, 31945, 31991, 31987 }, //WEST D1 new int[] { 32130, 32134, 32148, 32144, 32190, 32186 }, //NORTH D1 new int[] { 32330, 32334, 32348, 32344, 32390, 32386 }, //EAST D1 new int[] { 32530, 32534, 32548, 32544, 32590, 32586 }, //SOUTH D2 new int[] { 32730, 32734, 32748, 32744, 32790, 32786 }, //WEST D2 new int[] { 32930, 32934, 32948, 32944, 32990, 32986 }, //NORTH D2 new int[] { 33130, 33134, 33148, 33144, 33190, 33186 }, //EAST D2 }; public override int[][] HoldIDs { get { return m_HoldIDs; } } private int[][] m_HoldIDs = new int[][] { new int[] { 30127, 30124, 30122, 30115, 30120 }, //SOUTH new int[] { 30627, 30624, 30622, 30615, 30620 }, //WEST new int[] { 31127, 31124, 31122, 31115, 31120 }, //NORTH new int[] { 31627, 31624, 31622, 31615, 31620 }, //EAST new int[] { 31827, 31824, 31822, 31815, 31820 }, //SOUTH D1 new int[] { 32028, 32025, 32023, 32016, 32021 }, //WEST D1 new int[] { 32227, 32224, 32222, 32215, 32220 }, //NORTH D1 new int[] { 32427, 32424, 32422, 32415, 32420 }, //EAST D1 new int[] { 32627, 32624, 32622, 32615, 32620 }, //SOUTH D2 new int[] { 32827, 32824, 32822, 32815, 32820 }, //WEST D2 new int[] { 33027, 33024, 33022, 33015, 33020 }, //NORTH D2 new int[] { 33227, 33224, 33222, 33215, 33220 }, //EAST D1 }; public override int[][] HoldItemIDs { get { return m_HoldItemIDs; } } private int[][] m_HoldItemIDs = new int[][] { new int[] { 30117 }, new int[] { 30617 }, new int[] { 31117 }, new int[] { 31617 }, new int[] { 31817 }, new int[] { 32018 }, new int[] { 32217 }, new int[] { 32417 }, new int[] { 32617 }, new int[] { 32817 }, new int[] { 33017 }, new int[] { 33217 }, }; public override int[][] WheelItemIDs { get { return m_WheelItemIDs; } } private int[][] m_WheelItemIDs = new int[][] { new int[] { 30141 }, new int[] { 30641 }, new int[] { 31141 }, new int[] { 31642 }, }; public override ShipPosition GetCannonPosition(Point3D pnt) { int x = pnt.X; int y = pnt.Y; switch (Facing) { default: case Direction.North: if (x == this.X && y < this.Y) return ShipPosition.Bow; if (x > this.X && y < this.Y) return ShipPosition.BowStarboard; if (x < this.X && y < this.Y) return ShipPosition.BowPort; if (x > this.X && y + 2 == this.Y) return ShipPosition.AmidShipStarboard; else if(x < this.X && y + 2 == this.Y) return ShipPosition.AmidShipPort; else if (x > this.X && y > this.Y) return ShipPosition.AftStarboard; else return ShipPosition.AftPort; case Direction.West: if (x < this.X && y == this.Y) return ShipPosition.Bow; else if (x < this.X && y < this.Y) return ShipPosition.BowStarboard; else if (x < this.X && y > this.Y) return ShipPosition.BowPort; else if(x + 2 == this.X && y < this.Y) return ShipPosition.AmidShipStarboard; else if (x + 2 == this.X && y > this.Y) return ShipPosition.AmidShipPort; else if (x > this.X && y < this.Y) return ShipPosition.AftStarboard; else return ShipPosition.AftPort; case Direction.South: if (x == this.X && y > this.Y) return ShipPosition.Bow; else if (x < this.X && y > this.Y) return ShipPosition.BowStarboard; else if (x > this.X && y > this.Y) return ShipPosition.BowPort; else if (x < this.X && y - 2 == this.Y) return ShipPosition.AmidShipStarboard; else if (x > this.X && y - 2 == this.Y) return ShipPosition.AmidShipPort; else if (x < this.X && y < this.Y) return ShipPosition.AftStarboard; else return ShipPosition.AftPort; case Direction.East: if (x > this.X && y == this.Y) return ShipPosition.Bow; else if (x > this.X && y > this.Y) return ShipPosition.BowStarboard; else if (x > this.X && y < this.Y) return ShipPosition.BowPort; else if(x - 2 == this.X && y > this.Y) return ShipPosition.AmidShipStarboard; else if (x - 2 == this.X && y < this.Y) return ShipPosition.AmidShipPort; else if (x < this.X && y > this.Y) return ShipPosition.AftStarboard; else return ShipPosition.AftPort; } } private readonly int PortAndStarboardOffset = 3; private readonly int AftOffset = 12; //TODO: Get this private readonly int BowOffset = 9; public override bool Contains(int x, int y) { bool contains = base.Contains(x, y); if (contains) { int boatX = this.X; int boatY = this.Y; switch (Facing) { case Direction.North: if (x > boatX + PortAndStarboardOffset || x < boatX - PortAndStarboardOffset) return false; if (y > boatY + AftOffset || y < boatY - BowOffset) return false; return true; case Direction.South: if (x > boatX + PortAndStarboardOffset || x < boatX - PortAndStarboardOffset) return false; if (y > boatY + BowOffset || y < boatY - AftOffset) return false; return true; case Direction.East: if (x > boatX + BowOffset || x < boatX - AftOffset) return false; if (y > boatY + PortAndStarboardOffset || y < boatY - PortAndStarboardOffset) return false; return true; case Direction.West: if (x > boatX + AftOffset || x < boatX - BowOffset) return false; if (y > boatY + PortAndStarboardOffset || y < boatY - PortAndStarboardOffset) return false; return true; } } return contains; } public override bool ExemptOverheadComponent(Point3D newPnt, int itemID, int x , int y, int height) { //if(height > this.Z + 16) //TODO: Get height of mast // return false; switch(itemID) { case 0x18: //North/South ID's case 0x1A: case 0x1C: case 0x1E: case 0x20: case 0x22: if(x > newPnt.X + PortAndStarboardOffset || x < newPnt.X - PortAndStarboardOffset) return true; break; case 0x19: //East/West ID's case 0x1B: case 0x1D: case 0x1F: case 0x21: case 0x23: if(y > newPnt.Y + PortAndStarboardOffset || y < newPnt.Y - PortAndStarboardOffset) return true; break; } return base.ExemptOverheadComponent(newPnt, itemID, x, y, height); } public OrcishGalleon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class OrcishGalleonDeed : BaseBoatDeed { public override int LabelNumber { get { return 1116738; } } // small dragon ship deed public override BaseBoat Boat { get { return new OrcishGalleon(this.BoatDirection); } } [Constructable] public OrcishGalleonDeed() : base(0x18, Point3D.Zero) { } public OrcishGalleonDeed(Serial serial) : base(serial) { } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } } public class DockedOrcishGalleon : BaseDockedBoat { public override int LabelNumber { get { return 1116747; } } //Orc Ship public override BaseBoat Boat { get { return new OrcishGalleon(this.BoatDirection); } } public DockedOrcishGalleon(BaseBoat boat) : base(0x18, Point3D.Zero, boat) { } public DockedOrcishGalleon(Serial serial) : base(serial) { } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } } }