using Server; using System; using Server.Items; using Server.Mobiles; namespace Server.Multis { public class BoatMountItem : Item, IMountItem { private BaseBoat m_Mount; public IMount Mount { get { return m_Mount; } } public BoatMountItem(BaseBoat mount) : base(0x3E96) { Layer = Layer.Mount; Movable = false; m_Mount = mount; } public BoatMountItem(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write((Item)m_Mount); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Mount = reader.ReadItem() as BaseBoat; if (m_Mount == null) Delete(); else Internalize(); } } }