using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class DocksAlchemist : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos { get { return m_SBInfos; } } public override NpcGuild NpcGuild { get { return NpcGuild.MagesGuild; } } [Constructable] public DocksAlchemist() : base( "the alchemist" ) { SetSkill(SkillName.Alchemy, 85.0, 100.0); SetSkill(SkillName.TasteID, 65.0, 88.0); } public override void InitSBInfo() { m_SBInfos.Add(new SBDocksAlchemist()); } public override VendorShoeType ShoeType { get { return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; } } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.HalfApron() ); } public DocksAlchemist( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }