using System; using Server; namespace Server.Items { public interface IFishingAttire { int BaitBonus { get; set; } int SetBonus { get; set; } } public class FishermansHat : TallStrawHat, ISetItem, IFishingAttire { public override int LabelNumber { get { return 1151190; } } //Fisherman's Tall Straw Hat #region ISetItem Members public override SetItem SetID { get { return SetItem.Fisherman; } } public override int Pieces { get { return 4; } } #endregion #region IFishingAttire Members public int BaitBonus { get { return 10; } set { } } public int SetBonus { get { return 50; } set { } } #endregion public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } public override int BasePhysicalResistance { get { return Resistances.Physical == 0 ? 3 : base.BasePhysicalResistance; } } public override int BaseFireResistance { get { return Resistances.Fire == 0 ? 8 : base.BaseFireResistance; } } public override int BaseColdResistance { get { return Resistances.Cold == 0 ? 23 : base.BaseColdResistance; } } public override int BasePoisonResistance { get { return Resistances.Poison == 0 ? 8 : base.BasePoisonResistance; } } public override int BaseEnergyResistance { get { return Resistances.Energy == 0 ? 8 : base.BaseEnergyResistance; } } public override int[] BaseResists { get { var list = new int[5]; list[0] = base.BasePhysicalResistance; list[1] = base.BaseFireResistance; list[2] = base.BaseColdResistance; list[3] = base.BasePoisonResistance; list[4] = base.BaseEnergyResistance; return list; } } [Constructable] public FishermansHat() { Hue = 2578; SetHue = 2578; } public FishermansHat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FishermansTrousers : StuddedLegs, ISetItem, IFishingAttire { public override int LabelNumber { get { return 1151191; } } //Fisherman's Trousers #region ISetItem Members public override SetItem SetID { get { return SetItem.Fisherman; } } public override int Pieces { get { return 4; } } #endregion #region IFishingAttire Members public int BaitBonus { get { return 10; } set { } } public int SetBonus { get { return 50; } set { } } #endregion public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } public override int BasePhysicalResistance { get { return PhysicalBonus == 0 ? 6 : base.BasePhysicalResistance; } } public override int BaseFireResistance { get { return FireBonus == 0 ? 20 : base.BaseFireResistance; } } public override int BaseColdResistance { get { return ColdBonus == 0 ? 7 : base.BaseColdResistance; } } public override int BasePoisonResistance { get { return PoisonBonus == 0 ? 7 : base.BasePoisonResistance; } } public override int BaseEnergyResistance { get { return EnergyBonus == 0 ? 8 : base.BaseEnergyResistance ; } } public override int[] BaseResists { get { var list = new int[5]; list[0] = base.BasePhysicalResistance; list[1] = base.BaseFireResistance; list[2] = base.BaseColdResistance; list[3] = base.BasePoisonResistance; list[4] = base.BaseEnergyResistance; return list; } } [Constructable] public FishermansTrousers() { Hue = 2578; SetHue = 2578; ArmorAttributes.MageArmor = 1; } public FishermansTrousers(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FishermansVest : LeatherChest, ISetItem, IFishingAttire { public override int LabelNumber { get { return 1151192; } } //Fisherman's Vest #region ISetItem Members public override SetItem SetID { get { return SetItem.Fisherman; } } public override int Pieces { get { return 4; } } #endregion #region IFishingAttire Members public int BaitBonus { get { return 10; } set { } } public int SetBonus { get { return 50; } set { } } #endregion public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } public override int BasePhysicalResistance { get { return PhysicalBonus == 0 ? 4 : base.BasePhysicalResistance; } } public override int BaseFireResistance { get { return FireBonus == 0 ? 19 : base.BaseFireResistance; } } public override int BaseColdResistance { get { return ColdBonus == 0 ? 5 : base.BaseColdResistance; } } public override int BasePoisonResistance { get { return PoisonBonus == 0 ? 5 : base.BasePoisonResistance; } } public override int BaseEnergyResistance { get { return EnergyBonus == 0 ? 5 : base.BaseEnergyResistance; } } public override int[] BaseResists { get { var list = new int[5]; list[0] = base.BasePhysicalResistance; list[1] = base.BaseFireResistance; list[2] = base.BaseColdResistance; list[3] = base.BasePoisonResistance; list[4] = base.BaseEnergyResistance; return list; } } [Constructable] public FishermansVest() { Hue = 2578; SetHue = 2578; } public FishermansVest(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FishermansEelskinGloves : LeatherGloves, ISetItem, IFishingAttire { public override int LabelNumber { get { return 1151189; } } //Fisherman's Eelskin Gloves #region ISetItem Members public override SetItem SetID { get { return SetItem.Fisherman; } } public override int Pieces { get { return 4; } } #endregion #region IFishingAttire Members public int BaitBonus { get { return 10; } set { } } public int SetBonus { get { return 50; } set { } } #endregion public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } public override int BasePhysicalResistance { get { return PhysicalBonus == 0 ? 4 : base.BasePhysicalResistance; } } public override int BaseFireResistance { get { return FireBonus == 0 ? 19 : base.BaseFireResistance; } } public override int BaseColdResistance { get { return ColdBonus == 0 ? 5 : base.BaseColdResistance; } } public override int BasePoisonResistance { get { return PoisonBonus == 0 ? 5 : base.BasePoisonResistance; } } public override int BaseEnergyResistance { get { return EnergyBonus == 0 ? 5 : base.BaseEnergyResistance; } } public override int[] BaseResists { get { var list = new int[5]; list[0] = base.BasePhysicalResistance; list[1] = base.BaseFireResistance; list[2] = base.BaseColdResistance; list[3] = base.BasePoisonResistance; list[4] = base.BaseEnergyResistance; return list; } } [Constructable] public FishermansEelskinGloves() { Hue = 2578; SetHue = 2578; } public FishermansEelskinGloves(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FishermansChestguard : GargishPlateChest, ISetItem, IFishingAttire { public override int LabelNumber { get { return 1151574; } } //Fisherman's Chestguard #region ISetItem Members public override SetItem SetID { get { return SetItem.Fisherman; } } public override int Pieces { get { return 4; } } #endregion #region IFishingAttire Members public int BaitBonus { get { return 10; } set { } } public int SetBonus { get { return 50; } set { } } #endregion public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } public override int BasePhysicalResistance { get { return PhysicalBonus == 0 ? 24 : base.BasePhysicalResistance; } } public override int BaseFireResistance { get { return FireBonus == 0 ? 10 : base.BaseFireResistance; } } public override int BaseColdResistance { get { return ColdBonus == 0 ? 9 : base.BaseColdResistance; } } public override int BasePoisonResistance { get { return PoisonBonus == 0 ? 10 : base.BasePoisonResistance; } } public override int BaseEnergyResistance { get { return EnergyBonus == 0 ? 9 : base.BaseEnergyResistance; } } public override int[] BaseResists { get { var list = new int[5]; list[0] = base.BasePhysicalResistance; list[1] = base.BaseFireResistance; list[2] = base.BaseColdResistance; list[3] = base.BasePoisonResistance; list[4] = base.BaseEnergyResistance; return list; } } [Constructable] public FishermansChestguard() { ItemID = 0x4052; Hue = 2578; SetHue = 2578; } public FishermansChestguard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FishermansKilt : GargishClothKiltArmor, ISetItem, IFishingAttire { public override int LabelNumber { get { return 1151575; } } // Fisherman's Kilt #region ISetItem Members public override SetItem SetID { get { return SetItem.Fisherman; } } public override int Pieces { get { return 4; } } #endregion #region IFishingAttire Members public int BaitBonus { get { return 10; } set { } } public int SetBonus { get { return 50; } set { } } #endregion public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } public override int BasePhysicalResistance { get { return PhysicalBonus == 0 ? 7 : base.BasePhysicalResistance; } } public override int BaseFireResistance { get { return FireBonus == 0 ? 21 : base.BaseFireResistance; } } public override int BaseColdResistance { get { return ColdBonus == 0 ? 8 : base.BaseColdResistance; } } public override int BasePoisonResistance { get { return PoisonBonus == 0 ? 8 : base.BasePoisonResistance; } } public override int BaseEnergyResistance { get { return EnergyBonus == 0 ? 8 : base.BaseEnergyResistance; } } public override int[] BaseResists { get { var list = new int[5]; list[0] = base.BasePhysicalResistance; list[1] = base.BaseFireResistance; list[2] = base.BaseColdResistance; list[3] = base.BasePoisonResistance; list[4] = base.BaseEnergyResistance; return list; } } [Constructable] public FishermansKilt() { Hue = 2578; SetHue = 2578; } public FishermansKilt(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FishermansArms : GargishLeatherArms, ISetItem, IFishingAttire { public override int LabelNumber { get { return 1151576; } } // Fisherman's Arms #region ISetItem Members public override SetItem SetID { get { return SetItem.Fisherman; } } public override int Pieces { get { return 4; } } #endregion #region IFishingAttire Members public int BaitBonus { get { return 10; } set { } } public int SetBonus { get { return 50; } set { } } #endregion public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } public override int BasePhysicalResistance { get { return PhysicalBonus == 0 ? 7 : base.BasePhysicalResistance; } } public override int BaseFireResistance { get { return FireBonus == 0 ? 8 : base.BaseFireResistance; } } public override int BaseColdResistance { get { return ColdBonus == 0 ? 21 : base.BaseColdResistance; } } public override int BasePoisonResistance { get { return PoisonBonus == 0 ? 8 : base.BasePoisonResistance; } } public override int BaseEnergyResistance { get { return EnergyBonus == 0 ? 8 : base.BaseEnergyResistance; } } public override int[] BaseResists { get { var list = new int[5]; list[0] = base.BasePhysicalResistance; list[1] = base.BaseFireResistance; list[2] = base.BaseColdResistance; list[3] = base.BasePoisonResistance; list[4] = base.BaseEnergyResistance; return list; } } [Constructable] public FishermansArms() { Hue = 2578; SetHue = 2578; } public FishermansArms(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FishermansEarrings : GargishEarrings, ISetItem, IFishingAttire { public override int LabelNumber { get { return 1151577; } } // Fisherman's Earrings #region ISetItem Members public override SetItem SetID { get { return SetItem.Fisherman; } } public override int Pieces { get { return 4; } } #endregion #region IFishingAttire Members public int BaitBonus { get { return 10; } set { } } public int SetBonus { get { return 50; } set { } } #endregion public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } public override int BasePhysicalResistance { get { return PhysicalBonus == 0 ? 3 : base.BasePhysicalResistance; } } public override int BaseFireResistance { get { return FireBonus == 0 ? 4 : base.BaseFireResistance; } } public override int BaseColdResistance { get { return ColdBonus == 0 ? 4 : base.BaseColdResistance; } } public override int BasePoisonResistance { get { return PoisonBonus == 0 ? 4 : base.BasePoisonResistance; } } public override int BaseEnergyResistance { get { return EnergyBonus == 0 ? 17 : base.BaseEnergyResistance; } } public override int[] BaseResists { get { var list = new int[5]; list[0] = base.BasePhysicalResistance; list[1] = base.BaseFireResistance; list[2] = base.BaseColdResistance; list[3] = base.BasePoisonResistance; list[4] = base.BaseEnergyResistance; return list; } } [Constructable] public FishermansEarrings() { Hue = 2578; SetHue = 2578; } public FishermansEarrings(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }