using Server; using System; namespace Server.Items { public class YellowPolkaDotBikini : LeatherBustierArms { public override int LabelNumber { get { return 1149962; } } [Constructable] public YellowPolkaDotBikini() { Hue = 1169; } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); list.Add(1041645); // recovered from a shipwrecklist } public YellowPolkaDotBikini(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) Hue = 1169; } } }