using Server; using System; using System.Collections.Generic; using Server.Mobiles; using Server.Targeting; namespace Server.Items { public class LavaLobsterTrap : LobsterTrap { [Constructable] public LavaLobsterTrap() { } public override int[] UseableTiles { get { return Server.Engines.Harvest.Fishing.LavaTiles; } } public override void AddNameProperty(ObjectPropertyList list) { list.Add(1116474); //lava lobster trap } public LavaLobsterTrap(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }