using Server; using System; namespace Server.Items { public class LeviathanHideBracers : LeatherArms { public override int LabelNumber { get { return 1116619; } } public override int BasePhysicalResistance { get { return 7; } } public override int BaseFireResistance { get { return 9; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 13; } } public override int BaseEnergyResistance { get { return 14; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public LeviathanHideBracers() { Hue = 1274; AbsorptionAttributes.CastingFocus = 2; Attributes.BonusInt = 6; Attributes.AttackChance = 5; Attributes.RegenStam = 2; Attributes.RegenMana = 2; Attributes.LowerManaCost = 8; Attributes.LowerRegCost = 10; } public LeviathanHideBracers(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }