using Server; using System; namespace Server.Items { public class HelmOfVengence : NorseHelm { public override int LabelNumber { get { return 1116621; } } public override int BasePhysicalResistance { get { return 11; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 14; } } public override int BasePoisonResistance { get { return 7; } } public override int BaseEnergyResistance { get { return 8; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public HelmOfVengence() { Hue = 2012; Attributes.RegenMana = 3; Attributes.ReflectPhysical = 30; Attributes.AttackChance = 7; Attributes.WeaponDamage = 10; Attributes.LowerManaCost = 8; } public HelmOfVengence(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }