using Server; using System; namespace Server.Items { public class EnchantedVortexAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new EnchantedVortexDeed(); } } [Constructable] public EnchantedVortexAddon() { AddonComponent comp = new AddonComponent(14284); comp.Name = "an enchanted vortex"; AddComponent(comp, 0, 0, 0); } public EnchantedVortexAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class EnchantedVortexDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new EnchantedVortexAddon(); } } [Constructable] public EnchantedVortexDeed() { Name = "A deed for an enchanted vortex"; } public EnchantedVortexDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }